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Forgotten Realms: Mystery of the Maps
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<blockquote data-quote="SpiritMonger" data-source="post: 17356" data-attributes="member: 2056"><p>Being relatively new to D&D (1 1/2) years and extremely new to being the DM (7 games) I didn't think I could come up with something...well worth playing but this game is turning out to be a pretty good one.</p><p></p><p>To set the scene we have four players:</p><p>Halfling Barbian - Harly </p><p>Elven Paladin -</p><p>Human Ranger - Wandern</p><p>Gnome Paladin - Snumpkin</p><p>Nipper the riding dog</p><p>A horse named .... nothing so we call him horse</p><p></p><p>These four all live somewhere is the dales, nowhere near each other mind you. Well here goes... Each one of the characters recieved an invitation to attend a funeral in the lovely town of Ashabenford. Written on the invitations it indicated that they were heir to some property of a man named Azben. Each of the characters decided to attend the funeral even though they never really had any knowledge of this person. </p><p></p><p>(strange isn't it? I just didn't want to have the players start out in a tavern or guarding a caravan, and it is very important to the story.)</p><p></p><p>Each of the adventurers arrive in ashabenford and that is where their quests begin. </p><p></p><p>Upon arrival they search the town for the funeral. (keep in mind they recieved their invitations about 2 weeks prior....) They find out that yes there is a funeral scheduled for the night and yes it was for a man named Azben. They reach the funeral site and find that it is a cremation instead of a traditional burial. Snumpkin approches the body and instantly tries to detect evil. Nothing. </p><p></p><p>A frail man approaches the body with a torch in hand and manages, with much strain, to stutter out... Eeeexxcusse mmmmemee Sissir bbbut we haave to begin. The gnome begins to question the man about the desceased but to no avail. It takes some time trying to descipher the stuttering but the gnome finds out that the man knows nothing of the body or who it used to be. </p><p></p><p>Snumpkin steps back and allows the cremation to begin trying to pay attention to the body and pay his respects as everyone else who was there pointedly leaves after the fire is started. Snumpkin and Kyren stay behind to pay their respects. Harly and Wandern on the other hand leave to look for the inhertiance they are "owed?". </p><p></p><p>(Now I actually had to run two games seperatly. I only had two to show up on the first weekend Snumpkin and Kyren. Harly and Wandern had a seperate session to catch up. Now how difficult would it be to have two seperate games take place at the exact same time in the exact same town and both parties be looking for the same man but not interact much with each other. I found it pretty hard seeing we had a ranger in the second game who kept tracking Nipper through town.)</p></blockquote><p></p>
[QUOTE="SpiritMonger, post: 17356, member: 2056"] Being relatively new to D&D (1 1/2) years and extremely new to being the DM (7 games) I didn't think I could come up with something...well worth playing but this game is turning out to be a pretty good one. To set the scene we have four players: Halfling Barbian - Harly Elven Paladin - Human Ranger - Wandern Gnome Paladin - Snumpkin Nipper the riding dog A horse named .... nothing so we call him horse These four all live somewhere is the dales, nowhere near each other mind you. Well here goes... Each one of the characters recieved an invitation to attend a funeral in the lovely town of Ashabenford. Written on the invitations it indicated that they were heir to some property of a man named Azben. Each of the characters decided to attend the funeral even though they never really had any knowledge of this person. (strange isn't it? I just didn't want to have the players start out in a tavern or guarding a caravan, and it is very important to the story.) Each of the adventurers arrive in ashabenford and that is where their quests begin. Upon arrival they search the town for the funeral. (keep in mind they recieved their invitations about 2 weeks prior....) They find out that yes there is a funeral scheduled for the night and yes it was for a man named Azben. They reach the funeral site and find that it is a cremation instead of a traditional burial. Snumpkin approches the body and instantly tries to detect evil. Nothing. A frail man approaches the body with a torch in hand and manages, with much strain, to stutter out... Eeeexxcusse mmmmemee Sissir bbbut we haave to begin. The gnome begins to question the man about the desceased but to no avail. It takes some time trying to descipher the stuttering but the gnome finds out that the man knows nothing of the body or who it used to be. Snumpkin steps back and allows the cremation to begin trying to pay attention to the body and pay his respects as everyone else who was there pointedly leaves after the fire is started. Snumpkin and Kyren stay behind to pay their respects. Harly and Wandern on the other hand leave to look for the inhertiance they are "owed?". (Now I actually had to run two games seperatly. I only had two to show up on the first weekend Snumpkin and Kyren. Harly and Wandern had a seperate session to catch up. Now how difficult would it be to have two seperate games take place at the exact same time in the exact same town and both parties be looking for the same man but not interact much with each other. I found it pretty hard seeing we had a ranger in the second game who kept tracking Nipper through town.) [/QUOTE]
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