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Forgotten Realms print rpg products in 2011?
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<blockquote data-quote="Shin Okada" data-source="post: 5272804" data-attributes="member: 1956"><p>I did read 2FR 4e books. Yep, they didn't mention much about "famous NPCs". But most of the NPCs are still meant to be there. Though Elminster went mad, I suspect that WotC will eventually let him redeem and we will see that super-serviceable uber-mage again.</p><p></p><p>And FR still have rules simply stronger than standard ones. See how FR-specific backgrounds (only) are stronger than usual ones. And see how many power gamers had chose Tempus as their patron deity, even after the update. What is worse, those "advantageous" rules are just stronger than standard and tasteless. Not as interesting as, say, rules shown in Eberron, which have strong tie with unique and interesting backgrounds which, for me, are good enough to import into each DM's own "standard 4e D&D world".</p><p></p><p>On the other hand, If they nerfs down all of those "characters in FR are stronger" rules, and remove "famous places shown in novels and such, which are also famous heroes' territories", then, FR lacks significant unique aspects as a separate fantasy world. Are there any reason to choose FR instead of standard D&D world at all?</p><p></p><p>Oh, I love Swordmage and allowing my players to use that class. But there seem to be no reason, other than commercial ones, to introduce that class in FRPG.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5272804, member: 1956"] I did read 2FR 4e books. Yep, they didn't mention much about "famous NPCs". But most of the NPCs are still meant to be there. Though Elminster went mad, I suspect that WotC will eventually let him redeem and we will see that super-serviceable uber-mage again. And FR still have rules simply stronger than standard ones. See how FR-specific backgrounds (only) are stronger than usual ones. And see how many power gamers had chose Tempus as their patron deity, even after the update. What is worse, those "advantageous" rules are just stronger than standard and tasteless. Not as interesting as, say, rules shown in Eberron, which have strong tie with unique and interesting backgrounds which, for me, are good enough to import into each DM's own "standard 4e D&D world". On the other hand, If they nerfs down all of those "characters in FR are stronger" rules, and remove "famous places shown in novels and such, which are also famous heroes' territories", then, FR lacks significant unique aspects as a separate fantasy world. Are there any reason to choose FR instead of standard D&D world at all? Oh, I love Swordmage and allowing my players to use that class. But there seem to be no reason, other than commercial ones, to introduce that class in FRPG. [/QUOTE]
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