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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6758405" data-attributes="member: 2067"><p>I figured this could use its own thread.</p><p></p><p>One of the things that has always got under my skin about FR was that if you didn't pick a patron deity for your character, your afterlife was to get stuck in a wall, regardless of your actions in life. The earliest mention I can find of this is the 2e-era <em>Faiths & Avatars</em>:</p><p></p><p></p><p></p><p>3e confirms that this is still a thing:</p><p></p><p></p><p></p><p>4e, perhaps unsurprisingly, doesn't seem to mention it. 4e liked to buck tradition. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>In 5e, it's still a thing, though I guess Kelemvor has a bit more flexibility:</p><p></p><p></p><p>My main issue here is that this is basically a punishment in the lore for any character whose player doesn't want to bother wading through the massive list of deities and picking one that they like. No matter how noble their deeds, no matter how many lives they save, no matter how much good they do, no matter how many evil plots they stop, a character can't get a good afterlife without checking a box on a form that says "Prayed to a god sometimes." The BEST a character can hope for is to be a guide, which basically means <a href="https://en.wikipedia.org/wiki/Inferno_%28Dante%29#First_Circle_.28Limbo.29" target="_blank">escorting others to paradises that they'll never actually be a part of</a>. </p><p></p><p>Am I alone in thinking this bit of lore is kind of hard to swallow? This reads, in-fiction, like a divine protection racket, where Kelemvor determines if you get to suffer for eternity based on how much his buddies like you. At the table, this is basically an assured Bad Ending for your character, unless you do the homework required to pick one god out of FR's vast and unwieldy menagerie of them. </p><p></p><p>I mean, the first thing I want to do when hearing about this wall is to have an adventure all about destroying it and slapping the collective pantheon in its face for thinking this was a good idea. Even supposedly "good" deities like Mystara and Ilmater are totally on board with punishing everyone who doesn't massage their egos on a regular basis. </p><p></p><p>It's possible I'm out in left field on this (my background as a student of religions might make it particularly glaring), but what do you think?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6758405, member: 2067"] I figured this could use its own thread. One of the things that has always got under my skin about FR was that if you didn't pick a patron deity for your character, your afterlife was to get stuck in a wall, regardless of your actions in life. The earliest mention I can find of this is the 2e-era [I]Faiths & Avatars[/I]: 3e confirms that this is still a thing: 4e, perhaps unsurprisingly, doesn't seem to mention it. 4e liked to buck tradition. ;) In 5e, it's still a thing, though I guess Kelemvor has a bit more flexibility: My main issue here is that this is basically a punishment in the lore for any character whose player doesn't want to bother wading through the massive list of deities and picking one that they like. No matter how noble their deeds, no matter how many lives they save, no matter how much good they do, no matter how many evil plots they stop, a character can't get a good afterlife without checking a box on a form that says "Prayed to a god sometimes." The BEST a character can hope for is to be a guide, which basically means [URL="https://en.wikipedia.org/wiki/Inferno_%28Dante%29#First_Circle_.28Limbo.29"]escorting others to paradises that they'll never actually be a part of[/URL]. Am I alone in thinking this bit of lore is kind of hard to swallow? This reads, in-fiction, like a divine protection racket, where Kelemvor determines if you get to suffer for eternity based on how much his buddies like you. At the table, this is basically an assured Bad Ending for your character, unless you do the homework required to pick one god out of FR's vast and unwieldy menagerie of them. I mean, the first thing I want to do when hearing about this wall is to have an adventure all about destroying it and slapping the collective pantheon in its face for thinking this was a good idea. Even supposedly "good" deities like Mystara and Ilmater are totally on board with punishing everyone who doesn't massage their egos on a regular basis. It's possible I'm out in left field on this (my background as a student of religions might make it particularly glaring), but what do you think? [/QUOTE]
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