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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Ketser" data-source="post: 6758637" data-attributes="member: 66805"><p>I think the Wall was the first thing i started to dislike about FR (a of lot things following later).</p><p></p><p>In 3.x materials it seriously felt like forcing a patron deity on characters, basically a dead character couldn't be raised, resurrected or reincarnated, because he was already tossed into the wall. I remember a little snippet of words gave an option that the character could choose a deity after death, but always felt like cheap save for a PC. IF there was time for this or for demons/devils make their picks, then RAW it could be seen as rather short. But in any case, if we would rely on how it was written in 3.0 Campaign Setting Book: have a patron deity any one or dissolve slowly in a major example of deific arrogance.</p><p></p><p>I had a chance to skim through SCAG (only really interested in subclasses, but decided to check how hard they have "de-sundered the world") and there it seemed to take the lighter approach with it that only truly faithless and false end up there. So it seems that they might have turned way from the part of forced deific servitude.</p><p></p><p>Nice, but i think they should just have gotten rid of it. The whole wall stuff, it just feels like a meaningless bit of from time they had Myrkul running the show and needed him to seem evil enough. Talking about Kelemvor vs The Wall. Well... I found some hints that is actually some bad novel where it that the rest of the deities force Kelemvor to restore the wall <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> So yeah, evidenty the authors love that idea a lot more than players or DMs.</p></blockquote><p></p>
[QUOTE="Ketser, post: 6758637, member: 66805"] I think the Wall was the first thing i started to dislike about FR (a of lot things following later). In 3.x materials it seriously felt like forcing a patron deity on characters, basically a dead character couldn't be raised, resurrected or reincarnated, because he was already tossed into the wall. I remember a little snippet of words gave an option that the character could choose a deity after death, but always felt like cheap save for a PC. IF there was time for this or for demons/devils make their picks, then RAW it could be seen as rather short. But in any case, if we would rely on how it was written in 3.0 Campaign Setting Book: have a patron deity any one or dissolve slowly in a major example of deific arrogance. I had a chance to skim through SCAG (only really interested in subclasses, but decided to check how hard they have "de-sundered the world") and there it seemed to take the lighter approach with it that only truly faithless and false end up there. So it seems that they might have turned way from the part of forced deific servitude. Nice, but i think they should just have gotten rid of it. The whole wall stuff, it just feels like a meaningless bit of from time they had Myrkul running the show and needed him to seem evil enough. Talking about Kelemvor vs The Wall. Well... I found some hints that is actually some bad novel where it that the rest of the deities force Kelemvor to restore the wall :P So yeah, evidenty the authors love that idea a lot more than players or DMs. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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