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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Celtavian" data-source="post: 6758826" data-attributes="member: 5834"><p>That was my take as well. The funny thing is I'm not much interested in following religions in real life. But in a fantasy game where the gods are supposed to be real, I like the world to operate as though they are, meaning people don't get a choice whether to follow a god or not. Gods are like modern people see the Ocean or the Sun, they are powerful forces that cannot be denied. They control the world and nearly everything in it. You follow them or you suffer the consequences in the same way you do if the Ocean rises into a tidal wave that strikes the land or the Sun explodes. You don't get to evade it because you don't like what's happening. You don't get to deny the gods for they are real. You pray to the appropriate one at the appropriate time, even then maybe things don't work out. </p><p></p><p>I don't care how individuals run their games making the gods a big or small or non-existent part of their campaign. If you are going to have deities, then they should matter in a big way and the player character don't get to play as though they don't exist. This isn't some philosophical discussion or disagreement. The gods have real power and exercise it in the world for all to see. And it is reproducible over and over and over again the same as science in the modern world can replicate an experiment. Gods don't like non-believers. Priests don't like them. Consequences should heavy on those that choose such a path to ensure others do not follow the same path. Just as it is in real world real religious doctrines.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6758826, member: 5834"] That was my take as well. The funny thing is I'm not much interested in following religions in real life. But in a fantasy game where the gods are supposed to be real, I like the world to operate as though they are, meaning people don't get a choice whether to follow a god or not. Gods are like modern people see the Ocean or the Sun, they are powerful forces that cannot be denied. They control the world and nearly everything in it. You follow them or you suffer the consequences in the same way you do if the Ocean rises into a tidal wave that strikes the land or the Sun explodes. You don't get to evade it because you don't like what's happening. You don't get to deny the gods for they are real. You pray to the appropriate one at the appropriate time, even then maybe things don't work out. I don't care how individuals run their games making the gods a big or small or non-existent part of their campaign. If you are going to have deities, then they should matter in a big way and the player character don't get to play as though they don't exist. This isn't some philosophical discussion or disagreement. The gods have real power and exercise it in the world for all to see. And it is reproducible over and over and over again the same as science in the modern world can replicate an experiment. Gods don't like non-believers. Priests don't like them. Consequences should heavy on those that choose such a path to ensure others do not follow the same path. Just as it is in real world real religious doctrines. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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