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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Al2O3" data-source="post: 6758879" data-attributes="member: 6802284"><p>If I would make a PC in the Forgotten Realms (currently I am the only DM in my group using FR) it might be a warlock or a dragonborn, and in that case The Wall would possibly become significant to my roleplaying of the character.</p><p></p><p>The wall makes worship of Asmodeus and deals with devils a more reasonable thing, and even if a pact would not make sure that the soul ended up in the Nine Hells, it would still be in peril. If I wanted the pact part of playing a warlock to matter I would probably do it by inserting a flaw that my character fears the wall, but fears the Hell even more. So that's one way having the Wall included could add to a campaign.</p><p></p><p>In the case of Dragonborn I think it adds a bit to their culture. They are generally displaying the attitude of "sure, healing from clerics can be nice and all, but the gods still seem to be jerks and we have no reason to worship them. We'll just keep relying on our clan and handle things without them. I don't care if I end up in some wall, just screw the gods I say." So the Wall will probably end up with a lot of souls from dragonborn, and those dragonborn might not even care.</p><p></p><p>Another thing: becoming a part of the wall and then going into oblivion seems like a better thing than just walking endlessly on the surrounding plane with no aim.</p><p></p><p>Regarding patron deity I read it not so much as "you must prioritise this god" as "you pray to all the gods when it's relevant based on their portfolio, making sacrifices and such. Based on your actions and worship, one deity starts liking you a bit extra and might answer your prayers a bit faster or more often in life and invite you to their realm after death. This is your patron deity."</p><p></p><p>So for characters who truly say "I don't want anything to do with gods and don't really care about my afterlife" it probably makes sense to have some way of removing the soul. And since they need to go into oblivion one way or another and they seem to lack a quick way of doing so (or because the souls should get a chance to change their minds) it makes sense to me to use the souls for something useful.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 6758879, member: 6802284"] If I would make a PC in the Forgotten Realms (currently I am the only DM in my group using FR) it might be a warlock or a dragonborn, and in that case The Wall would possibly become significant to my roleplaying of the character. The wall makes worship of Asmodeus and deals with devils a more reasonable thing, and even if a pact would not make sure that the soul ended up in the Nine Hells, it would still be in peril. If I wanted the pact part of playing a warlock to matter I would probably do it by inserting a flaw that my character fears the wall, but fears the Hell even more. So that's one way having the Wall included could add to a campaign. In the case of Dragonborn I think it adds a bit to their culture. They are generally displaying the attitude of "sure, healing from clerics can be nice and all, but the gods still seem to be jerks and we have no reason to worship them. We'll just keep relying on our clan and handle things without them. I don't care if I end up in some wall, just screw the gods I say." So the Wall will probably end up with a lot of souls from dragonborn, and those dragonborn might not even care. Another thing: becoming a part of the wall and then going into oblivion seems like a better thing than just walking endlessly on the surrounding plane with no aim. Regarding patron deity I read it not so much as "you must prioritise this god" as "you pray to all the gods when it's relevant based on their portfolio, making sacrifices and such. Based on your actions and worship, one deity starts liking you a bit extra and might answer your prayers a bit faster or more often in life and invite you to their realm after death. This is your patron deity." So for characters who truly say "I don't want anything to do with gods and don't really care about my afterlife" it probably makes sense to have some way of removing the soul. And since they need to go into oblivion one way or another and they seem to lack a quick way of doing so (or because the souls should get a chance to change their minds) it makes sense to me to use the souls for something useful. [/QUOTE]
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