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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="hawkeyefan" data-source="post: 6760175" data-attributes="member: 6785785"><p>[MENTION=17607]Pauper[/MENTION] Boy, Adon really got it rough, huh? Poor bastard. I either didn't know or had forgotten how it all played out for him. </p><p></p><p>As for the belief versus lip service...I don't know if simply believing in a god in Faerun is enough....their power is obvious. A person can even travel to a god's home and visit the petitioners there. </p><p></p><p>So there has to be more to it than just belief. I would think living one's life according to the tenets put forth by a god...practicing what the God celebrates or promotes. If an individual does that,, then they've likely earned a patron deity, whether they made a conscious decision about it or not.</p><p></p><p>So in that case, I would think it would vary from deity to deity. A god like Bane might expect total devotion or even full on zealotry from his followers. Mystra may simply ask for devotion to magic. Chauntea may just require that a person be a farmer or something similar. The level to which each God would demand specific devotion and petitioning would certainly vary.</p><p></p><p>I would think that if this somehow came up in game, the DM would have to fill in for Kelemvor and make a judgment about where the character would wind up in the afterlife. </p><p></p><p>I don't think that it should be as simple as "no patron deity selected= soul mortar for the Wall".</p><p></p><p>I could also see all kinds of immortal politics coming into play as the other gods seek to influence Kelemvor in his decision making. I can see that kind of story becoming a major part of a campaign. I think that'd have a lot of potential.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6760175, member: 6785785"] [MENTION=17607]Pauper[/MENTION] Boy, Adon really got it rough, huh? Poor bastard. I either didn't know or had forgotten how it all played out for him. As for the belief versus lip service...I don't know if simply believing in a god in Faerun is enough....their power is obvious. A person can even travel to a god's home and visit the petitioners there. So there has to be more to it than just belief. I would think living one's life according to the tenets put forth by a god...practicing what the God celebrates or promotes. If an individual does that,, then they've likely earned a patron deity, whether they made a conscious decision about it or not. So in that case, I would think it would vary from deity to deity. A god like Bane might expect total devotion or even full on zealotry from his followers. Mystra may simply ask for devotion to magic. Chauntea may just require that a person be a farmer or something similar. The level to which each God would demand specific devotion and petitioning would certainly vary. I would think that if this somehow came up in game, the DM would have to fill in for Kelemvor and make a judgment about where the character would wind up in the afterlife. I don't think that it should be as simple as "no patron deity selected= soul mortar for the Wall". I could also see all kinds of immortal politics coming into play as the other gods seek to influence Kelemvor in his decision making. I can see that kind of story becoming a major part of a campaign. I think that'd have a lot of potential. [/QUOTE]
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