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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Phantarch" data-source="post: 6761379" data-attributes="member: 6801685"><p>I have to admit, the wall of the faithless has always bothered me in Forgotten Realms and isn't the metaphysical setup I prefer in a campaign setting typically. Going further, I'm not even a huge fan of the more basic D&D cosmology that is also part of the Realms of "You made it to your personal afterlife and are going to be absorbed and cease to exist anyway!". Basically, oblivion is all that awaits anyone in the long run, it's just how painful the transition is.</p><p></p><p>That being said, I think it's an unfair argument to say "It's D&D, so it has to be X". This logic doesn't hold. The many worlds linked by common planes is essentially a campaign setting of its own (Planescape). And plenty of D&D settings decide to do different things with cosmology and the afterlife, some drastically so, some with minor alterations. Eberron has Dolurrh, Darksun has the Grey, etc. The point is, each campaign setting sets up its own afterlife to create the tone for the specific world that is desired. So, the answer to "Why isn't the Forgotten Realms like Greyhawk?" is "It's the Forgotten Realms, not Greyhawk." Internally, it's not as if Ao said, "Hmmm, that Greyhawk looks nice, but I kind of want to screw with souls some more." Maybe that's what Ed Greenwood said, but that's an author's choice for story elements, so is a whole other argument. So, asking why the Forgotten Realms doesn't work like another campaign setting is the wrong question. The right questions are how and why the Forgotten Realms cosmology works the way it does (and then deciding if that works for you).</p></blockquote><p></p>
[QUOTE="Phantarch, post: 6761379, member: 6801685"] I have to admit, the wall of the faithless has always bothered me in Forgotten Realms and isn't the metaphysical setup I prefer in a campaign setting typically. Going further, I'm not even a huge fan of the more basic D&D cosmology that is also part of the Realms of "You made it to your personal afterlife and are going to be absorbed and cease to exist anyway!". Basically, oblivion is all that awaits anyone in the long run, it's just how painful the transition is. That being said, I think it's an unfair argument to say "It's D&D, so it has to be X". This logic doesn't hold. The many worlds linked by common planes is essentially a campaign setting of its own (Planescape). And plenty of D&D settings decide to do different things with cosmology and the afterlife, some drastically so, some with minor alterations. Eberron has Dolurrh, Darksun has the Grey, etc. The point is, each campaign setting sets up its own afterlife to create the tone for the specific world that is desired. So, the answer to "Why isn't the Forgotten Realms like Greyhawk?" is "It's the Forgotten Realms, not Greyhawk." Internally, it's not as if Ao said, "Hmmm, that Greyhawk looks nice, but I kind of want to screw with souls some more." Maybe that's what Ed Greenwood said, but that's an author's choice for story elements, so is a whole other argument. So, asking why the Forgotten Realms doesn't work like another campaign setting is the wrong question. The right questions are how and why the Forgotten Realms cosmology works the way it does (and then deciding if that works for you). [/QUOTE]
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