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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Mephista" data-source="post: 6761603" data-attributes="member: 6786252"><p>Not entirely true. While Planescape certainly followed that model, not all settings do. Forgotten Realms is one of those settings that follow a different model. Dragonlance is another. No one knows what is up with Eberron, and I'm fairly sure that the outer planes are out of reach in Dark Sun. </p><p></p><p>Some times, people like treating the expanded D&D universe as if they were all existing side by side. You can hop from FR to Greyhawk to Nentir Vale to Eberron without problem. Planescape and Spelljammer encourage this. But the simple fact of the matter is that there are far too many conflicting details to ever really work together without handwaving huge portions of those settings away. So many people treat Planescape!D&D as if it was the absolute truth of every setting, but its not. Every setting needs to be looked at through its own lens and cosmology. There is no "subset" when we're dealing with a very specific game setting with its own specific cosmology. There's no shoehorning all the realms to fit one big one. There's a reason we have multiple cosmology options in the DMG - they don't all hold true.</p><p></p><p>In Forgotten Realms, souls go to the Fuege (spelling?) plane, where they await either pick up by their gods, or judgement by Kelemvor. No "go directly to plane-of-alignment, do not pass Go, do not collect 200g." We are talking about FR only, so it doesn't matter what other settings do. I don't care if you're a LG character in the FR setting - if you're a paladin of Sune (and, yes, they existed in 3e D&D), then you go to the CG aligned Brightwater plane (Sune's realm) upon death, even if you'd go to Mount Celestia in a Planescape game.</p><p> No, that very much IS the case in FR.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6761603, member: 6786252"] Not entirely true. While Planescape certainly followed that model, not all settings do. Forgotten Realms is one of those settings that follow a different model. Dragonlance is another. No one knows what is up with Eberron, and I'm fairly sure that the outer planes are out of reach in Dark Sun. Some times, people like treating the expanded D&D universe as if they were all existing side by side. You can hop from FR to Greyhawk to Nentir Vale to Eberron without problem. Planescape and Spelljammer encourage this. But the simple fact of the matter is that there are far too many conflicting details to ever really work together without handwaving huge portions of those settings away. So many people treat Planescape!D&D as if it was the absolute truth of every setting, but its not. Every setting needs to be looked at through its own lens and cosmology. There is no "subset" when we're dealing with a very specific game setting with its own specific cosmology. There's no shoehorning all the realms to fit one big one. There's a reason we have multiple cosmology options in the DMG - they don't all hold true. In Forgotten Realms, souls go to the Fuege (spelling?) plane, where they await either pick up by their gods, or judgement by Kelemvor. No "go directly to plane-of-alignment, do not pass Go, do not collect 200g." We are talking about FR only, so it doesn't matter what other settings do. I don't care if you're a LG character in the FR setting - if you're a paladin of Sune (and, yes, they existed in 3e D&D), then you go to the CG aligned Brightwater plane (Sune's realm) upon death, even if you'd go to Mount Celestia in a Planescape game. No, that very much IS the case in FR. [/QUOTE]
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