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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Sword of Spirit" data-source="post: 6762123" data-attributes="member: 6677017"><p>Wrong. Sorry to start out on such a confrontational tone, but this is something I feel strongly about (plus, I haven't had my breakfast yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p></p><p></p><p>In 1e/2e it was official as official can be canon that everything existed in the same multiverse. You could go from one world to another in a variety of ways. The deities of Forgotten Realms, Greyhawk, and Dragonlance were all listed as to which Outer Planes they lived on in the same (Great Wheel) cosmology. This wasn't just the rule <em>if</em> you were playing "a Planescape game"--this was the D&D facts of the multiverse. Playing a Planescape game just meant you set your campaign on the planes and focused on certain themes. The exact same locales and planar connections were D&D canon regardless of what characters or planes your characters (or your entire campaign) happened to be on.</p><p></p><p>3e took a different angle. In 3e (and 3e <em>only</em>) each of the campaign settings existed in an entirely different universe/reality. You couldn't travel from one to another (well, there was the obscure possibility of traveling from one reality to another through the Plane of Shadow, but that didn't change that they were fundamentally different multiverses).</p><p></p><p>5e appears to be taking a middle ground. There is a single multiverse in which all the worlds exist, similar to how 1e/2e did it, though there are a few tweaks to the planes. But inhabitants of different worlds see it differently. Some see the Outer Planes arranged in a Great Wheel, others think they are unconnected domains floating in an Astral Sea, and no one can prove who is right (if any of them are).</p><p></p><p><em>That's how it is.</em> That's D&D canon. 3e is the oddball. One can choose to use 3e's take, but that isn't the official way it is now, nor is it how it was for most of D&D's lifetime.</p><p></p><p>Exactly how to represent different worlds seeing the same multiverse in different ways, from a practical standpoint, is left up the DM. One might say, for instance, that the Faerunian plane of Brightwater, is seen in the Great Wheel perspective as a planar domain that sits on the border between Arborea and Ysgard, with half of it in each, but with the petitioners free to move around the whole place. (I think that might be how 2e described it, but I'm not sure.) A unique NG Outer Plane from the perspective of one world might be seen as a domain somewhere in Elysium, Bytopia, or the Beastlands. And some world simply have no knowledge of or planar connections to certain planes. If it doesn't fit into their understanding of the multiverse, they probably don't even know it exists. Now, if you go out to Sigil you're going to be able to find just about any of these planes, and most natives see them as fitting into the Great Wheel, because it is convenient shared conception that works fairly well, but that is hardly the universal viewpoint.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6762123, member: 6677017"] Wrong. Sorry to start out on such a confrontational tone, but this is something I feel strongly about (plus, I haven't had my breakfast yet :)). In 1e/2e it was official as official can be canon that everything existed in the same multiverse. You could go from one world to another in a variety of ways. The deities of Forgotten Realms, Greyhawk, and Dragonlance were all listed as to which Outer Planes they lived on in the same (Great Wheel) cosmology. This wasn't just the rule [I]if[/I] you were playing "a Planescape game"--this was the D&D facts of the multiverse. Playing a Planescape game just meant you set your campaign on the planes and focused on certain themes. The exact same locales and planar connections were D&D canon regardless of what characters or planes your characters (or your entire campaign) happened to be on. 3e took a different angle. In 3e (and 3e [I]only[/I]) each of the campaign settings existed in an entirely different universe/reality. You couldn't travel from one to another (well, there was the obscure possibility of traveling from one reality to another through the Plane of Shadow, but that didn't change that they were fundamentally different multiverses). 5e appears to be taking a middle ground. There is a single multiverse in which all the worlds exist, similar to how 1e/2e did it, though there are a few tweaks to the planes. But inhabitants of different worlds see it differently. Some see the Outer Planes arranged in a Great Wheel, others think they are unconnected domains floating in an Astral Sea, and no one can prove who is right (if any of them are). [I]That's how it is.[/I] That's D&D canon. 3e is the oddball. One can choose to use 3e's take, but that isn't the official way it is now, nor is it how it was for most of D&D's lifetime. Exactly how to represent different worlds seeing the same multiverse in different ways, from a practical standpoint, is left up the DM. One might say, for instance, that the Faerunian plane of Brightwater, is seen in the Great Wheel perspective as a planar domain that sits on the border between Arborea and Ysgard, with half of it in each, but with the petitioners free to move around the whole place. (I think that might be how 2e described it, but I'm not sure.) A unique NG Outer Plane from the perspective of one world might be seen as a domain somewhere in Elysium, Bytopia, or the Beastlands. And some world simply have no knowledge of or planar connections to certain planes. If it doesn't fit into their understanding of the multiverse, they probably don't even know it exists. Now, if you go out to Sigil you're going to be able to find just about any of these planes, and most natives see them as fitting into the Great Wheel, because it is convenient shared conception that works fairly well, but that is hardly the universal viewpoint. [/QUOTE]
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