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*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Dire Bare" data-source="post: 6763949" data-attributes="member: 18182"><p>Like some others here, I find the concept of the "Wall of the Faithless" very disturbing. If I were in charge of rebooting the Realms (once again), I'd tweak it or junk it, as I don't feel it really works well in a heroic fantasy setting like the Forgotten Realms. If I were using the Realms in my games (instead of just choosing cool bits to steal), I would again tweak it or junk it.</p><p></p><p>However, compared to some real-world religions and mythologies, casting those who reject god(s) into eternal suffering has precedent. It's very Judeo-Christian, which is the cultural background that D&D has sprung from. But then again, in the real-world, that's what turned me off of religion and put me on the path to agnosticism. All those folks preaching to me that if I didn't accept their particular interpretation of faith, that I was damned for all eternity, no matter how good of a person I am.</p><p></p><p>There are a lot of ways to play D&D, but to me, the core of the experience is escapism and being heroes and making a difference . . . in D&D, good and evil are real, concrete concepts, and the heroes defend the order against the chaos of evil. For the deities of good to passively accept something vile and evil like the Wall of the Faithless, well, that's not very high fantasy to me.</p><p></p><p>Of course, there are different literary traditions you can use to tweak your D&D game if you want something darker, and/or more ambigous. Several official settings certainly do so. The Wall of the Faithless might just work really well in a dark fantasy D&D game. But for the core experience? No, it doesn't belong. Not IMHO, of course.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6763949, member: 18182"] Like some others here, I find the concept of the "Wall of the Faithless" very disturbing. If I were in charge of rebooting the Realms (once again), I'd tweak it or junk it, as I don't feel it really works well in a heroic fantasy setting like the Forgotten Realms. If I were using the Realms in my games (instead of just choosing cool bits to steal), I would again tweak it or junk it. However, compared to some real-world religions and mythologies, casting those who reject god(s) into eternal suffering has precedent. It's very Judeo-Christian, which is the cultural background that D&D has sprung from. But then again, in the real-world, that's what turned me off of religion and put me on the path to agnosticism. All those folks preaching to me that if I didn't accept their particular interpretation of faith, that I was damned for all eternity, no matter how good of a person I am. There are a lot of ways to play D&D, but to me, the core of the experience is escapism and being heroes and making a difference . . . in D&D, good and evil are real, concrete concepts, and the heroes defend the order against the chaos of evil. For the deities of good to passively accept something vile and evil like the Wall of the Faithless, well, that's not very high fantasy to me. Of course, there are different literary traditions you can use to tweak your D&D game if you want something darker, and/or more ambigous. Several official settings certainly do so. The Wall of the Faithless might just work really well in a dark fantasy D&D game. But for the core experience? No, it doesn't belong. Not IMHO, of course. [/QUOTE]
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