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*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Dire Bare" data-source="post: 6765106" data-attributes="member: 18182"><p>Nope. Ideas of "good", at their core, have remained fairly consistent over the centuries. It's called The Golden Rule. Essentially, altruism trumps selfishness. Gods, real, mythical, fictional, or otherwise, have nothing to do with it. Cultures across time and geography in the real world certainly have changed the details and the rituals, and like to demonize other groups for doing things somewhat differently.</p><p></p><p>And, also besides the point. I'm not arguing that the gods of the Realms being okay with the Wall of the Faithless is unrealistic or inconsistent in some way, I'm simply saying that the idea rubs up against my personal beliefs of what's okay and what's not. I could care less what other religions and cultures have decided what's okay for the afterlife.</p><p></p><p></p><p></p><p>Huh? D&D was never meant to be historical simulation, despite being born out of the historical simulation miniatures hobby of the 70s. D&D has always been an escapist past-time. Always. We certainly all do want different things from D&D, but to claim the game was some sort of model of the real world and not escapist is kind of silly.</p><p></p><p></p><p></p><p>No, you don't get it. First, the term "political correctness (PC)" is a loaded, political term misused often by folks nowadays in an attempt to downplay and dismiss the very real concerns of other folks nowadays. I hates it. And it doesn't have anything to do with this conversation, other than a few posters keep bringing it up and using it wrong.</p><p></p><p>The realism of a fantasy setting (or rather, the suspension of disbelief) doesn't require gods to act like jerks. Certainly, some mythic stories certainly feature this, and certain cultural mythic cycles feature it pretty prominently (Greeks, for one). But not all religious and mythic stories feature gods being jerks to mortals. If you like a Greek-style set of gods for your campaign, go for it, its well within D&D's wheelhouse and mythic inspiration.</p><p></p><p>But folks in the real world, at least not all of them, need the threat of divine punishment to act "good" or to be faithful to their chosen religion. And, it doesn't have to be that way in D&D either.</p><p></p><p>I'm not trying to push my personal preferences on you or anyone else. But your rebuttal makes no sense.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6765106, member: 18182"] Nope. Ideas of "good", at their core, have remained fairly consistent over the centuries. It's called The Golden Rule. Essentially, altruism trumps selfishness. Gods, real, mythical, fictional, or otherwise, have nothing to do with it. Cultures across time and geography in the real world certainly have changed the details and the rituals, and like to demonize other groups for doing things somewhat differently. And, also besides the point. I'm not arguing that the gods of the Realms being okay with the Wall of the Faithless is unrealistic or inconsistent in some way, I'm simply saying that the idea rubs up against my personal beliefs of what's okay and what's not. I could care less what other religions and cultures have decided what's okay for the afterlife. Huh? D&D was never meant to be historical simulation, despite being born out of the historical simulation miniatures hobby of the 70s. D&D has always been an escapist past-time. Always. We certainly all do want different things from D&D, but to claim the game was some sort of model of the real world and not escapist is kind of silly. No, you don't get it. First, the term "political correctness (PC)" is a loaded, political term misused often by folks nowadays in an attempt to downplay and dismiss the very real concerns of other folks nowadays. I hates it. And it doesn't have anything to do with this conversation, other than a few posters keep bringing it up and using it wrong. The realism of a fantasy setting (or rather, the suspension of disbelief) doesn't require gods to act like jerks. Certainly, some mythic stories certainly feature this, and certain cultural mythic cycles feature it pretty prominently (Greeks, for one). But not all religious and mythic stories feature gods being jerks to mortals. If you like a Greek-style set of gods for your campaign, go for it, its well within D&D's wheelhouse and mythic inspiration. But folks in the real world, at least not all of them, need the threat of divine punishment to act "good" or to be faithful to their chosen religion. And, it doesn't have to be that way in D&D either. I'm not trying to push my personal preferences on you or anyone else. But your rebuttal makes no sense. [/QUOTE]
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