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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Dire Bare" data-source="post: 6765278" data-attributes="member: 18182"><p>While I do think in several ways you are wrong, in stating that "I disagree", I'm not really interesting in proving you wrong. I'm just disagreeing with you. Not sure why disagreeing with you is meaningless, am I required to accept your word without proof you are wrong? Where is your proof that you are right?</p><p></p><p>I am stating that the world (of the Forgotten Realms) is not as I would like it to be, and that I don't like it as it is. The real world? Not so much. Not that there wouldn't be some changes if I was elected King of the World. Watch out!</p><p></p><p></p><p></p><p>Since I wasn't in the middle of an academic research paper on the nature of fictional gods in roleplaying games when this conversation started, and I honestly don't feel you are worth it, no. Besides, according to you I'm a dirty, dirty liar, so not really seeing the point of continuing to put effort into our "conversation".</p><p></p><p></p><p></p><p>Ah, so I am lying about my intent as well as my background. Okay. Thanks for pointing that out, good debate tactic.</p><p></p><p></p><p></p><p>Before our "conversation", I had never heard of the "Platinum Rule". So, curious, I googled it. Turns out you didn't make that up, but Dr. Tony Allessandra did. He's not an anthropologist, but a self-help guru. Okay.</p><p></p><p>There is an anthropological principle of avoiding ethnocentrism, which isn't quite your "Platinum Rule". Don't judge other cultures using your own values, try to view a culture from an inside perspective, rather than the perspective of an outsider.</p><p></p><p></p><p></p><p>Since you are getting your own anthropological information from a self-help guru, I'm just going to wryly chuckle at this one.</p><p></p><p></p><p></p><p>No, I haven't. I am sharing a change I've made to my game based on my personal beliefs. Wait, we've covered this already, right? Oh, sorry, forgot. I'm lying about my intentions. Right.</p><p></p><p></p><p></p><p>No, you haven't. You ask me for citations but make some pretty wild claims yourself without any backup. I'm not asking you to provide sources, because we're having a "friendly" forum discussion about D&D. Opinions, at least the non-insulting ones, welcome, research not required.</p><p></p><p></p><p></p><p>Um, yeah? I think that's exactly what I stated. Several times. I don't like the idea of (good) gods judging people faithless. It's not right by my standards, which are very modern.</p><p></p><p></p><p></p><p>While D&D obviously takes some serious inspiration from real-world mythology, it most certainly does treat good and evil as universal forces. It's called alignment, and the outer planes are pretty much built around it. Demons, devils, and other creatures aren't evil by choice, but by nature. You can even cast spells to detect this "force" of evil. It's kinda baked right into the game.</p><p></p><p></p><p></p><p>Cool. You do you, and I'll do me. Nice how the game supports us both.</p><p></p><p></p><p></p><p>They? WotC? How are they sanitizing the game to suit the "modern crowd"? By removing all references to demons, devils, and other real-world inspired mythic figures? No, wait, that was TSR back in the day, WotC brought all that back. How exactly is WotC "sanitizing" the game?</p><p></p><p>Wait, nevermind. It's off-topic, and I'm not really interested in continuing the conversation we are already having, much less starting a new fun one.</p><p></p><p></p><p></p><p>Fumbled, more like.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6765278, member: 18182"] While I do think in several ways you are wrong, in stating that "I disagree", I'm not really interesting in proving you wrong. I'm just disagreeing with you. Not sure why disagreeing with you is meaningless, am I required to accept your word without proof you are wrong? Where is your proof that you are right? I am stating that the world (of the Forgotten Realms) is not as I would like it to be, and that I don't like it as it is. The real world? Not so much. Not that there wouldn't be some changes if I was elected King of the World. Watch out! Since I wasn't in the middle of an academic research paper on the nature of fictional gods in roleplaying games when this conversation started, and I honestly don't feel you are worth it, no. Besides, according to you I'm a dirty, dirty liar, so not really seeing the point of continuing to put effort into our "conversation". Ah, so I am lying about my intent as well as my background. Okay. Thanks for pointing that out, good debate tactic. Before our "conversation", I had never heard of the "Platinum Rule". So, curious, I googled it. Turns out you didn't make that up, but Dr. Tony Allessandra did. He's not an anthropologist, but a self-help guru. Okay. There is an anthropological principle of avoiding ethnocentrism, which isn't quite your "Platinum Rule". Don't judge other cultures using your own values, try to view a culture from an inside perspective, rather than the perspective of an outsider. Since you are getting your own anthropological information from a self-help guru, I'm just going to wryly chuckle at this one. No, I haven't. I am sharing a change I've made to my game based on my personal beliefs. Wait, we've covered this already, right? Oh, sorry, forgot. I'm lying about my intentions. Right. No, you haven't. You ask me for citations but make some pretty wild claims yourself without any backup. I'm not asking you to provide sources, because we're having a "friendly" forum discussion about D&D. Opinions, at least the non-insulting ones, welcome, research not required. Um, yeah? I think that's exactly what I stated. Several times. I don't like the idea of (good) gods judging people faithless. It's not right by my standards, which are very modern. While D&D obviously takes some serious inspiration from real-world mythology, it most certainly does treat good and evil as universal forces. It's called alignment, and the outer planes are pretty much built around it. Demons, devils, and other creatures aren't evil by choice, but by nature. You can even cast spells to detect this "force" of evil. It's kinda baked right into the game. Cool. You do you, and I'll do me. Nice how the game supports us both. They? WotC? How are they sanitizing the game to suit the "modern crowd"? By removing all references to demons, devils, and other real-world inspired mythic figures? No, wait, that was TSR back in the day, WotC brought all that back. How exactly is WotC "sanitizing" the game? Wait, nevermind. It's off-topic, and I'm not really interested in continuing the conversation we are already having, much less starting a new fun one. Fumbled, more like. [/QUOTE]
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