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*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Dire Bare" data-source="post: 6765780" data-attributes="member: 18182"><p>No, I don't. It really boils down to personal style and preference, with no choice being a disservice to yourself when making it.</p><p></p><p>I've played in fast-and-loose cosmology games where there was no effort to game in a coherent setting at all. Anything goes.</p><p></p><p>I've played (and run) games within coherent homebrew settings, which, really, are essentially shared worlds that are only shared by a small group of people. And the DM gets to choose what is and is not canon. Not all that different from published settings, except on a much smaller scale.</p><p></p><p>I've played in published settings, including the Realms, where the players didn't worry much about contradicting canon, but still enjoyed the shared world of the Realms and that community experience it offers.</p><p></p><p>And, rarely, I've played in games where the group holds very tightly to established canon. It's important to them, it enhances their experience. This usually only works if the whole group enjoys this level of adherence to canon, rather than if it is a single player or DM imposing it on the rest.</p><p></p><p>None of these options (or the myriad of other combinations I haven't thought of) are inferior or superior to the others, or offer a disservice to the players.</p><p></p><p>As long as everyone's having fun, who cares? Whatever floats your boat!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6765780, member: 18182"] No, I don't. It really boils down to personal style and preference, with no choice being a disservice to yourself when making it. I've played in fast-and-loose cosmology games where there was no effort to game in a coherent setting at all. Anything goes. I've played (and run) games within coherent homebrew settings, which, really, are essentially shared worlds that are only shared by a small group of people. And the DM gets to choose what is and is not canon. Not all that different from published settings, except on a much smaller scale. I've played in published settings, including the Realms, where the players didn't worry much about contradicting canon, but still enjoyed the shared world of the Realms and that community experience it offers. And, rarely, I've played in games where the group holds very tightly to established canon. It's important to them, it enhances their experience. This usually only works if the whole group enjoys this level of adherence to canon, rather than if it is a single player or DM imposing it on the rest. None of these options (or the myriad of other combinations I haven't thought of) are inferior or superior to the others, or offer a disservice to the players. As long as everyone's having fun, who cares? Whatever floats your boat! [/QUOTE]
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