Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6766842" data-attributes="member: 22779"><p>The problem is, I don't play in your game and you don't play in mine. What happens in your game stays in your game. And, no one is ever argued differently.</p><p></p><p>However, you also don't get to apply what happens in your game to the baseline presented in the books. Since the discussion here is based on what's actually presented in the setting, not what is presented in someone's home game, you're punching at shadows.</p><p></p><p>For example, I say that you cannot move the Fugue plane. Nothing will move it. Now, in my home game, that would be 100% true. It's my game after all and whatever I can get my players on board with goes. Heck, I could say that gods cannot be killed. Again, my game, my rules. However, since you don't play in my game, none of that actually applies. In FR canon, gods can and have been killed (albeit with varying degrees of "killed" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). Arguing that they can never be killed specifically violates canon which clearly states that they can be.</p><p></p><p>It's not about being right or wrong. It's about discussing what actually is true in the setting. Not what's true around a specific table. According to FR canon, killing Kelemvor would have zero effect on the Fugue Plane. AFAIK, there are no existing artifacts or spells that could actually move a plane of existence. Not that you couldn't add one of course. I played in a very excellent Planescape game where metaphysical chains were being gated in from the Abyss to drag a portion of another plane down into the Abyss. Cool. Very, very cool idea.</p><p></p><p>But, completely non-canon. </p><p></p><p>Since the whole point of this little discussion is about why the Wall of the Faithless exists in FR, we have to justify its existence using canon. If we go beyond canon, then, any reason at all can be used. The Wall exists because Ao says it does. End of discussion. However, that argument isn't based on any existing canon and I'm basically just making stuff up. Perfectly acceptable in a home game, but, rather irrelevant for the purposes of this conversation.</p><p></p><p>According to FR canon lore, the Wall exists. As far as I'm concerned, I'd rather come up for reasons why that is, rather than try to argue that it shouldn't exist at all. Are there reasonable reasons for its existence? Again, as far as I'm concerned, yes, there is. It's believable, it's consistent and it adds a unique twist to Forgotten Realms that doesn't exist in other settings. Exactly what setting lore should do. If I wanted to use the baseline D&D afterlife in FR, I certainly could, but, to me, that waters down FR. Makes FR less unique and takes away from the feel of FR. FR with the Wall presents a setting where faith <em>in something</em> is very important. Doesn't matter what you have faith in, just that you have faith in something. </p><p></p><p>There's lots of settings where that isn't true. A character in Greyhawk that has no faith and denies the gods, AFAIK, goes to whatever alignment plane he's supposed to go after death. A character in Mystara can actually ascend to godhood, but, the afterlife is generally not terribly well detailed. A thief in Mystara can believe whatever he or she likes and it really makes little difference. The faith of a character in Ravenloft is completely unimportant. I don't recall Ravenloft even having an afterlife although I could certainly be wrong. It makes no sense for a character to have faith in a higher power or pantheon in Dark Sun. Why would they? There are no gods, everyone dies and goes to the Grey. Good, bad, indifferent, it doesn't matter. </p><p></p><p>The Wall and the Fugue Plane set FR apart from other settings. Which, IMNSHO, is precisely what canon elements should do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6766842, member: 22779"] The problem is, I don't play in your game and you don't play in mine. What happens in your game stays in your game. And, no one is ever argued differently. However, you also don't get to apply what happens in your game to the baseline presented in the books. Since the discussion here is based on what's actually presented in the setting, not what is presented in someone's home game, you're punching at shadows. For example, I say that you cannot move the Fugue plane. Nothing will move it. Now, in my home game, that would be 100% true. It's my game after all and whatever I can get my players on board with goes. Heck, I could say that gods cannot be killed. Again, my game, my rules. However, since you don't play in my game, none of that actually applies. In FR canon, gods can and have been killed (albeit with varying degrees of "killed" :D ). Arguing that they can never be killed specifically violates canon which clearly states that they can be. It's not about being right or wrong. It's about discussing what actually is true in the setting. Not what's true around a specific table. According to FR canon, killing Kelemvor would have zero effect on the Fugue Plane. AFAIK, there are no existing artifacts or spells that could actually move a plane of existence. Not that you couldn't add one of course. I played in a very excellent Planescape game where metaphysical chains were being gated in from the Abyss to drag a portion of another plane down into the Abyss. Cool. Very, very cool idea. But, completely non-canon. Since the whole point of this little discussion is about why the Wall of the Faithless exists in FR, we have to justify its existence using canon. If we go beyond canon, then, any reason at all can be used. The Wall exists because Ao says it does. End of discussion. However, that argument isn't based on any existing canon and I'm basically just making stuff up. Perfectly acceptable in a home game, but, rather irrelevant for the purposes of this conversation. According to FR canon lore, the Wall exists. As far as I'm concerned, I'd rather come up for reasons why that is, rather than try to argue that it shouldn't exist at all. Are there reasonable reasons for its existence? Again, as far as I'm concerned, yes, there is. It's believable, it's consistent and it adds a unique twist to Forgotten Realms that doesn't exist in other settings. Exactly what setting lore should do. If I wanted to use the baseline D&D afterlife in FR, I certainly could, but, to me, that waters down FR. Makes FR less unique and takes away from the feel of FR. FR with the Wall presents a setting where faith [i]in something[/i] is very important. Doesn't matter what you have faith in, just that you have faith in something. There's lots of settings where that isn't true. A character in Greyhawk that has no faith and denies the gods, AFAIK, goes to whatever alignment plane he's supposed to go after death. A character in Mystara can actually ascend to godhood, but, the afterlife is generally not terribly well detailed. A thief in Mystara can believe whatever he or she likes and it really makes little difference. The faith of a character in Ravenloft is completely unimportant. I don't recall Ravenloft even having an afterlife although I could certainly be wrong. It makes no sense for a character to have faith in a higher power or pantheon in Dark Sun. Why would they? There are no gods, everyone dies and goes to the Grey. Good, bad, indifferent, it doesn't matter. The Wall and the Fugue Plane set FR apart from other settings. Which, IMNSHO, is precisely what canon elements should do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
Top