Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6777556" data-attributes="member: 2067"><p>I'm playing a gnome wild mage in a <em>Dragonlance</em> game at the moment who basically takes the view that the so-called "balance" is more insane and cruel than a world ruled by evil would be. Part of that world's history is that a disaster happened to "right the scales" - my gnome's in-character position is that it is madness itself to pretend that this was good or righteous or anything more than monstrously cruel. In a world where no good can be done without evil coming along and wrecking the joint, the only logical position is that which is actually common among people in the era of the War of the Lance: the gods should be shunned, if not destroyed. He wants to wreck the balance, so that <em>someone</em> can win (good or evil or whatever). </p><p></p><p>He's fit in pretty well to the story so far - the main narrative involves an evil goddess coming into the world, and he <em>hates</em> that. Plus, as a dragonlance gnomish wild mage, he's played as inept and mad and interested in tweaking things to see what happens. </p><p></p><p>It'll be fun to see how it plays out. I've got a pretty good DM, so I'm pretty confident with him rolling with the idea, when it comes down to it. </p><p></p><p></p><p></p><p>It seems like the elves avoid it, given the SCAG's narrative of the passage to Arvandor: if they ever die of old age, they do it on another plane.</p><p></p><p>A Story is taking shape in my mind: you've got a heroic band of misfits from various worlds and dimensions heading through portals to FR (like the portal through Arvandor, or the Gates of the Moon, or whatnot). Their job? To smuggle people off the plane. They create <em>refugees</em> from the corrupt leadership of Toril. Aided, perhaps, by some of the Good gods of the pantheon who agree that self-sacrifice is better than allowing innocents to suffer,. The Evil Gods put up some hissy fit perhaps, and AO likely does his "CUZ I'M THE BOSS THAT'S WHY YOU CAN'T TAKE MY TOYS" thing, maybe even tries to cut off the planes, but with the power of the Athar, they manage to reduce the gods' influence. The Wall is torn down. The people leave. Spelljammers criss-cross the world, over-burdened with people. The climactic battle is this group of saviors, those who gave the people freedom from a corrupt and brutal regime, trying to keep the last portal open for a few moments longer as the Good gods, bathed in the divine remnants of their evil kindred, send their last few noble defenders through, and utter a quiet "I'm sorry," before AO's fury falls upon them for the last time, and the crystal sphere is cut off, once more a cage, a prison for an omnipotent and petty child. </p><p></p><p>The second half of the campaign is dealing with the refugee crisis on the planes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6777556, member: 2067"] I'm playing a gnome wild mage in a [I]Dragonlance[/I] game at the moment who basically takes the view that the so-called "balance" is more insane and cruel than a world ruled by evil would be. Part of that world's history is that a disaster happened to "right the scales" - my gnome's in-character position is that it is madness itself to pretend that this was good or righteous or anything more than monstrously cruel. In a world where no good can be done without evil coming along and wrecking the joint, the only logical position is that which is actually common among people in the era of the War of the Lance: the gods should be shunned, if not destroyed. He wants to wreck the balance, so that [I]someone[/I] can win (good or evil or whatever). He's fit in pretty well to the story so far - the main narrative involves an evil goddess coming into the world, and he [I]hates[/I] that. Plus, as a dragonlance gnomish wild mage, he's played as inept and mad and interested in tweaking things to see what happens. It'll be fun to see how it plays out. I've got a pretty good DM, so I'm pretty confident with him rolling with the idea, when it comes down to it. It seems like the elves avoid it, given the SCAG's narrative of the passage to Arvandor: if they ever die of old age, they do it on another plane. A Story is taking shape in my mind: you've got a heroic band of misfits from various worlds and dimensions heading through portals to FR (like the portal through Arvandor, or the Gates of the Moon, or whatnot). Their job? To smuggle people off the plane. They create [I]refugees[/I] from the corrupt leadership of Toril. Aided, perhaps, by some of the Good gods of the pantheon who agree that self-sacrifice is better than allowing innocents to suffer,. The Evil Gods put up some hissy fit perhaps, and AO likely does his "CUZ I'M THE BOSS THAT'S WHY YOU CAN'T TAKE MY TOYS" thing, maybe even tries to cut off the planes, but with the power of the Athar, they manage to reduce the gods' influence. The Wall is torn down. The people leave. Spelljammers criss-cross the world, over-burdened with people. The climactic battle is this group of saviors, those who gave the people freedom from a corrupt and brutal regime, trying to keep the last portal open for a few moments longer as the Good gods, bathed in the divine remnants of their evil kindred, send their last few noble defenders through, and utter a quiet "I'm sorry," before AO's fury falls upon them for the last time, and the crystal sphere is cut off, once more a cage, a prison for an omnipotent and petty child. The second half of the campaign is dealing with the refugee crisis on the planes. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
Top