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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6777609" data-attributes="member: 2067"><p>Then why did he make it the rule in Toril for souls to have to wait on the Fugue Plane?</p><p></p><p>That's part of the problem - canonically, some entity decided that this was how the world was going to be (either Ao creating this flow in the first place, or some evil god of the dead diverting the souls' natural course). </p><p></p><p></p><p></p><p>That's one of the things that is world-breakingly unrealistic about the situation - that most people are perfectly content with some hero of great virtue and goodness being wall'd just because he dared to ask "What's so great about you gods anyway? Why is beseeching you a condition of my just reward?" That in this world of archwizards and Chosen and gods walking the earth, no one has a real problem with this injustice.</p><p></p><p>So in the Story, of course, it's explained that lots of people DO have a problem with this injustice, they just presume there's no other way - they're ignorant. They don't know that there's an alternative out there.</p><p></p><p>The low-level adventures are in lifting that veil of ignorance. </p><p></p><p>A man approaches the party in a smoky bar and says he'd like to hire the party to infiltrate Evermeet, go to Arvandor, and find the soul of a particular elf who, born and raised on Faerun, crossed into the West and died on Arvandor of old age, without ever having paid homage to a god. As part of this quest, he gives them a magical gem that will record their journey. Go there. Ask the elf these questions. Return. It's time to show the world - you can die and have heaven, without the gods.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6777609, member: 2067"] Then why did he make it the rule in Toril for souls to have to wait on the Fugue Plane? That's part of the problem - canonically, some entity decided that this was how the world was going to be (either Ao creating this flow in the first place, or some evil god of the dead diverting the souls' natural course). That's one of the things that is world-breakingly unrealistic about the situation - that most people are perfectly content with some hero of great virtue and goodness being wall'd just because he dared to ask "What's so great about you gods anyway? Why is beseeching you a condition of my just reward?" That in this world of archwizards and Chosen and gods walking the earth, no one has a real problem with this injustice. So in the Story, of course, it's explained that lots of people DO have a problem with this injustice, they just presume there's no other way - they're ignorant. They don't know that there's an alternative out there. The low-level adventures are in lifting that veil of ignorance. A man approaches the party in a smoky bar and says he'd like to hire the party to infiltrate Evermeet, go to Arvandor, and find the soul of a particular elf who, born and raised on Faerun, crossed into the West and died on Arvandor of old age, without ever having paid homage to a god. As part of this quest, he gives them a magical gem that will record their journey. Go there. Ask the elf these questions. Return. It's time to show the world - you can die and have heaven, without the gods. [/QUOTE]
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