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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6778210" data-attributes="member: 2067"><p>So we seem agree on this point: you don't need the permission of the elven gods to get to Arvandor via Evermeet. Canonically, creatures have snuck their way in. So when you say this:</p><p></p><p>That's not really the case. You don't need the elven gods. You can get there if you're sufficiently clever/resourceful/<em>adventurous</em>/etc. </p><p></p><p>The point where we disagree seems to be this: </p><p></p><p>There doesn't seem to be any direct support for this hypothesis. Evidence against it includes the 5e DMG's rules for how the afterlife works. The SCAG seems to modify this general state for FR, but there's no implication that it holds weight on the multiverse beyond Toril. Given that FR has always been canonically part of the greater D&D multiverse, the most logical reading would be that on Toril, things work according to the FR rules, and off of that world, things work according to general D&D rules (other worlds may have their own local exceptions). If Drizz'zt boards a Spelljammer and goes to Oerth and is killed by a monk of the Red Brotherhood, does he go to the Fugue Plane? Or would he be subject to normal Greyhawk death rules? If Elminster was shot in a drive-by while hanging out at Ed Greenwood's house, would he go to the Fugue Plane? Or would he be subject to whatever metaphysical rules dominate here in the Real World? (Curiously: if the afterlife works like it did in Dante, Elminster would likely be damned to hell as a pagan, and Ed's first concern should've been sharing the Bible with him!)</p><p></p><p>Where Canon is silent (as it seems to be here), the needs of the Story can dominate: Toril as a prison for souls is an entirely consistent reading of the setting, and serves the Story we're telling here by creating a compelling and omnipresent antagonist for the heroes to fight against, a bad situation that heroes can change. </p><p></p><p></p><p>He can pursue Justice by tearing down Kelemvor's wall himself, acknowledging the injustice of such a thing. Otherwise, he's not really a god who cares that much about justice, apparently. Or he cares about his own hide more than he does care about Justice. Which makes him kind of a failure as god of justice, in the end. It'd be like being the god of semi-automatic firearms that shoot delicious chocolate bunnies: you're the god of something that ultimately doesn't exist. </p><p></p><p></p><p></p><p>One of the thins that people care about when they care about justice is the <strong>principle.</strong> It doesn't matter if the bar for entry is ridiculously low, it is unjust to have such a bar in principle. A god of Justice should be <strong>very</strong> concerned about this "necessary evil" that is not actually apparently all that necessary, since it was put in by a thinking being for a purpose. </p><p></p><p></p><p>That suffering is the first circle of Hell in Dante. That's still a punishment for a soul, to be eternally deprived of a paradise that, by all accounts, they should be open to, if there was justice in the afterlife.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6778210, member: 2067"] So we seem agree on this point: you don't need the permission of the elven gods to get to Arvandor via Evermeet. Canonically, creatures have snuck their way in. So when you say this: That's not really the case. You don't need the elven gods. You can get there if you're sufficiently clever/resourceful/[I]adventurous[/I]/etc. The point where we disagree seems to be this: There doesn't seem to be any direct support for this hypothesis. Evidence against it includes the 5e DMG's rules for how the afterlife works. The SCAG seems to modify this general state for FR, but there's no implication that it holds weight on the multiverse beyond Toril. Given that FR has always been canonically part of the greater D&D multiverse, the most logical reading would be that on Toril, things work according to the FR rules, and off of that world, things work according to general D&D rules (other worlds may have their own local exceptions). If Drizz'zt boards a Spelljammer and goes to Oerth and is killed by a monk of the Red Brotherhood, does he go to the Fugue Plane? Or would he be subject to normal Greyhawk death rules? If Elminster was shot in a drive-by while hanging out at Ed Greenwood's house, would he go to the Fugue Plane? Or would he be subject to whatever metaphysical rules dominate here in the Real World? (Curiously: if the afterlife works like it did in Dante, Elminster would likely be damned to hell as a pagan, and Ed's first concern should've been sharing the Bible with him!) Where Canon is silent (as it seems to be here), the needs of the Story can dominate: Toril as a prison for souls is an entirely consistent reading of the setting, and serves the Story we're telling here by creating a compelling and omnipresent antagonist for the heroes to fight against, a bad situation that heroes can change. He can pursue Justice by tearing down Kelemvor's wall himself, acknowledging the injustice of such a thing. Otherwise, he's not really a god who cares that much about justice, apparently. Or he cares about his own hide more than he does care about Justice. Which makes him kind of a failure as god of justice, in the end. It'd be like being the god of semi-automatic firearms that shoot delicious chocolate bunnies: you're the god of something that ultimately doesn't exist. One of the thins that people care about when they care about justice is the [B]principle.[/B] It doesn't matter if the bar for entry is ridiculously low, it is unjust to have such a bar in principle. A god of Justice should be [B]very[/B] concerned about this "necessary evil" that is not actually apparently all that necessary, since it was put in by a thinking being for a purpose. That suffering is the first circle of Hell in Dante. That's still a punishment for a soul, to be eternally deprived of a paradise that, by all accounts, they should be open to, if there was justice in the afterlife. [/QUOTE]
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