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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6778747" data-attributes="member: 22779"><p>Hang on though. This isn't necessarily true. This impacts no more on how you play your character than the color of your eyes. You're playing a fighter. So, your patron diety is Tyr. It never gets mentioned in game, never comes up, and no one cares, any more than anyone cares what color your character's eyes are. Claiming that this will make players "uncomfortable" is a very big stretch. The game has clerics, druids and paladins that all come part and parcel with a deity of some sort, and warlocks which have a kinda/sorta deity with a very specific relationship and totem barbarians also come with a tribal worship aspect. Almost half the classes come part and parcel with having to "accept a level of religion for their characters".</p><p></p><p>It's not like this is something buried deep in the game that never comes up. I'm willing to bet that the vast majority of groups out there have at least one character directly tied to a divinity of some sort. Having a setting where religion is actually important and choosing to deny that religion gets you punished, is hardly a major no-no in fantasy.</p><p></p><p>It's not like religions go out of their way to reward heretics. And that's what this character is. And, to boot, this character is WRONG. That's the point that keeps getting ignored here. "Oh, I don't believe in the gods, the whole thing is a sham" doesn't work when you have actual, reified gods. You can refute their existence all day long, but, you'd be wrong. They are gods. They're right there. </p><p></p><p>I'm still baffled as to why people think that religions would actually reward heretics. Why on earth would a heretic go to a just afterlife? Being a heretic is just about the biggest sin you can commit in most religions. Whether it's a tribal faith where you are breaking taboo (and generally being either exiled or killed because of it) or a more modern faith. Doesn't matter. No religion rewards heretics. And, Forgotten Realms, because of the cosmology we are using here, only has one religion. Everyone goes to the same afterlife, regardless of their culture. Which means that if you are a heretic in any of the dogmas in FR, you are going to be put in the Wall. </p><p></p><p>But, as far as making players uncomfortable goes, I'm really not buying that argument. Not when not going to the wall means that you don't have to actively deny the gods. Wow, that was an ugly sentence. Let me try again. You only go to the wall if you actively deny the gods. Simply being not very pious does not grant you the wall. And, I'd have a bigger problem with a character that actively denies the gods being granted ANY divine spell effects. The first time that player received the benefits of a Cure Wounds spell, I'd call him out for the hypocrite he is.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6778747, member: 22779"] Hang on though. This isn't necessarily true. This impacts no more on how you play your character than the color of your eyes. You're playing a fighter. So, your patron diety is Tyr. It never gets mentioned in game, never comes up, and no one cares, any more than anyone cares what color your character's eyes are. Claiming that this will make players "uncomfortable" is a very big stretch. The game has clerics, druids and paladins that all come part and parcel with a deity of some sort, and warlocks which have a kinda/sorta deity with a very specific relationship and totem barbarians also come with a tribal worship aspect. Almost half the classes come part and parcel with having to "accept a level of religion for their characters". It's not like this is something buried deep in the game that never comes up. I'm willing to bet that the vast majority of groups out there have at least one character directly tied to a divinity of some sort. Having a setting where religion is actually important and choosing to deny that religion gets you punished, is hardly a major no-no in fantasy. It's not like religions go out of their way to reward heretics. And that's what this character is. And, to boot, this character is WRONG. That's the point that keeps getting ignored here. "Oh, I don't believe in the gods, the whole thing is a sham" doesn't work when you have actual, reified gods. You can refute their existence all day long, but, you'd be wrong. They are gods. They're right there. I'm still baffled as to why people think that religions would actually reward heretics. Why on earth would a heretic go to a just afterlife? Being a heretic is just about the biggest sin you can commit in most religions. Whether it's a tribal faith where you are breaking taboo (and generally being either exiled or killed because of it) or a more modern faith. Doesn't matter. No religion rewards heretics. And, Forgotten Realms, because of the cosmology we are using here, only has one religion. Everyone goes to the same afterlife, regardless of their culture. Which means that if you are a heretic in any of the dogmas in FR, you are going to be put in the Wall. But, as far as making players uncomfortable goes, I'm really not buying that argument. Not when not going to the wall means that you don't have to actively deny the gods. Wow, that was an ugly sentence. Let me try again. You only go to the wall if you actively deny the gods. Simply being not very pious does not grant you the wall. And, I'd have a bigger problem with a character that actively denies the gods being granted ANY divine spell effects. The first time that player received the benefits of a Cure Wounds spell, I'd call him out for the hypocrite he is. [/QUOTE]
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