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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Saidoro" data-source="post: 6779436" data-attributes="member: 6704530"><p>There's a problem here where no one is even defining exactly what denying the gods even is. Because no one is defining what a god even is. What, precisely, is the difference between a god and a powerful wizard? What exact trait or set of traits can you point to about a god that makes them a god? If you want to build a god what is the simplest set of traits you can give it to have it qualify as a god? If a powerful wizard wanted to change themself into a god, what changes would they need to make to accomplish that? </p><p></p><p>With those answered, what in the definition of godhood makes it moral for them to force worship at threat of annihilation? What even is worship? If you had to teach your brand new sentient, ensouled construct how to do it what are the minimal set of things you need to teach it in order to qualify? What are the exact things a character needs to do to wind up in the wall of faithless? If you wanted to get your brand new worshipful construct into the wall what, exactly, would you need to do in order to accomplish that? What do you have to deny about the gods in order to get in the wall? What sets of external actions, if any, do you have to take or fail to take to qualify as denying the gods?</p><p></p><p>The moral status of the FR gods really kinda depends on these questions, as does the amount of sense that the setting makes as a whole.</p></blockquote><p></p>
[QUOTE="Saidoro, post: 6779436, member: 6704530"] There's a problem here where no one is even defining exactly what denying the gods even is. Because no one is defining what a god even is. What, precisely, is the difference between a god and a powerful wizard? What exact trait or set of traits can you point to about a god that makes them a god? If you want to build a god what is the simplest set of traits you can give it to have it qualify as a god? If a powerful wizard wanted to change themself into a god, what changes would they need to make to accomplish that? With those answered, what in the definition of godhood makes it moral for them to force worship at threat of annihilation? What even is worship? If you had to teach your brand new sentient, ensouled construct how to do it what are the minimal set of things you need to teach it in order to qualify? What are the exact things a character needs to do to wind up in the wall of faithless? If you wanted to get your brand new worshipful construct into the wall what, exactly, would you need to do in order to accomplish that? What do you have to deny about the gods in order to get in the wall? What sets of external actions, if any, do you have to take or fail to take to qualify as denying the gods? The moral status of the FR gods really kinda depends on these questions, as does the amount of sense that the setting makes as a whole. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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