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*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6779523" data-attributes="member: 22779"><p>Let's change the scenario a bit. Instead, lets posit an atheist NPC. Would a theist character allow such an NPC to join the party? I'd think that the theist character would argue pretty strenuously against it. Sure he might heal the NPC once or twice. But continuously aid an NPC who's stated goals are antithetical to the pc's faith? That's a stretch. </p><p></p><p>The only reason the atheist character is being allowed in the group is because he has a PC halo. Otherwise the pc's would send him packing. It's unreasonable to create a character that is outright hostile to another PC and then expect that other PC to help you whenever you like just because you're a PC. </p><p></p><p>It's no different than making a character with wildly diverging alignments or making a character that is only interested in staying in one city when the rest of the group wants hexploration. It just does not fit. And imo it is not reasonable to expect other players to give up their character's fundamental aspects just so you can play a concept. </p><p></p><p>In a group with no theist characters? Go for it. If you can get the rest of the group on board? Fantastic. Go for it. But no one at the table should sit down expecting other players to change their characters just to accommodate you.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6779523, member: 22779"] Let's change the scenario a bit. Instead, lets posit an atheist NPC. Would a theist character allow such an NPC to join the party? I'd think that the theist character would argue pretty strenuously against it. Sure he might heal the NPC once or twice. But continuously aid an NPC who's stated goals are antithetical to the pc's faith? That's a stretch. The only reason the atheist character is being allowed in the group is because he has a PC halo. Otherwise the pc's would send him packing. It's unreasonable to create a character that is outright hostile to another PC and then expect that other PC to help you whenever you like just because you're a PC. It's no different than making a character with wildly diverging alignments or making a character that is only interested in staying in one city when the rest of the group wants hexploration. It just does not fit. And imo it is not reasonable to expect other players to give up their character's fundamental aspects just so you can play a concept. In a group with no theist characters? Go for it. If you can get the rest of the group on board? Fantastic. Go for it. But no one at the table should sit down expecting other players to change their characters just to accommodate you. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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