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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="MG.0" data-source="post: 6780102" data-attributes="member: 6799436"><p>Sometimes, yes - because at the end of day a party isn't a group of characters adventuring, it is a group of players playing a game. In-game realism sometimes needs to take a back seat to player enjoyment.</p><p></p><p>Players need to be mature enough to be able to get together as a party and present their ideas to one another and be able to hammer out ideas that work. This often needn't involve compromising any individual ideas if the players are the least bit inventive, and not complete jerks. I sometimes see tripe on the forums like "you can't have a chaotic evil assassin in a party with a lawful good paladin" along with other variations of "you can't do that...because [insert random interpretation of alignment or race or class or whatever]". They are <u><em>---all of them---</em></u> wrong. I've been playing groups with every one of those "can't work" combinations for decades. If you have players who aren't dicks and a DM who isn't either, it does work. And I don't mean it just kind of works because people ignore the elephant in the room, I mean it full-on works with involved roleplay that everyone participates in and helps drive.</p><p></p><p></p><p></p><p>That is a variation of the same tired example that keeps getting trotted out. If I had a character who didn't think the gods were worthy of worship, why would that automatically mean I he must loudly proclaim it in the cleric's ear constantly? Why is that even believable unless you have already decided that said character or player is an ass? Does that same cleric feel the need to loudly proclaim the greatness of his god to all the other party members constantly? Why don't they just kill him as well? No, it's a strawman argument.</p><p></p><p></p><p></p><p></p><p>Not at all. I very much like the Great Wheel and I think alignments work just fine. Been playing since before there was a center to the wheel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I generally don't set my games in the Realms. The only time I ever really did was as a destination in Spelljammer.</p><p></p><p>Gods are fine too, but I fail to see the need to punish someone who doesn't want a religious character. There's simply no need to punish that player for their choice of character. And in the name of what exactly...realism?</p><p></p><p>Below is a quote of mine from another thread. It mentions alignments mostly, but is actually a general rule for all of my games that is applied to everything - races, classes, alignments, backgrounds, religion, everything:</p></blockquote><p></p>
[QUOTE="MG.0, post: 6780102, member: 6799436"] Sometimes, yes - because at the end of day a party isn't a group of characters adventuring, it is a group of players playing a game. In-game realism sometimes needs to take a back seat to player enjoyment. Players need to be mature enough to be able to get together as a party and present their ideas to one another and be able to hammer out ideas that work. This often needn't involve compromising any individual ideas if the players are the least bit inventive, and not complete jerks. I sometimes see tripe on the forums like "you can't have a chaotic evil assassin in a party with a lawful good paladin" along with other variations of "you can't do that...because [insert random interpretation of alignment or race or class or whatever]". They are [U][I]---all of them---[/I][/U] wrong. I've been playing groups with every one of those "can't work" combinations for decades. If you have players who aren't dicks and a DM who isn't either, it does work. And I don't mean it just kind of works because people ignore the elephant in the room, I mean it full-on works with involved roleplay that everyone participates in and helps drive. That is a variation of the same tired example that keeps getting trotted out. If I had a character who didn't think the gods were worthy of worship, why would that automatically mean I he must loudly proclaim it in the cleric's ear constantly? Why is that even believable unless you have already decided that said character or player is an ass? Does that same cleric feel the need to loudly proclaim the greatness of his god to all the other party members constantly? Why don't they just kill him as well? No, it's a strawman argument. Not at all. I very much like the Great Wheel and I think alignments work just fine. Been playing since before there was a center to the wheel. :) I generally don't set my games in the Realms. The only time I ever really did was as a destination in Spelljammer. Gods are fine too, but I fail to see the need to punish someone who doesn't want a religious character. There's simply no need to punish that player for their choice of character. And in the name of what exactly...realism? Below is a quote of mine from another thread. It mentions alignments mostly, but is actually a general rule for all of my games that is applied to everything - races, classes, alignments, backgrounds, religion, everything: [/QUOTE]
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