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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="hawkeyefan" data-source="post: 6780176" data-attributes="member: 6785785"><p>Well I think it's a bit hard to keep track of exactly who is discussing what, as several examples have been given. I provided a few different scenarios of a character without faith working with those that have faith. </p><p></p><p>Personally, in my game, my PCs are all devoted to the destruction of one specific deity. That's their end goal. As such, they've had to examine how to go about that, and what it would mean. The other Powers have also reacted to their mission and methods, and become involved in one way or another.</p><p></p><p>At this point in the story, they aren't trying to tear down the gods, but they also don't quite have the same view of the gods as they did at level 1. </p><p></p><p></p><p></p><p>I don't really agree about fear and respect being the same as worship. I have a healthy respect of guns and I can certainly fear guns under the right circumstances, but that doesn't mean I worship them. Or tornadoes or fire or serial killers. I suppose in a setting like FR, it could be true, depending on the deity, but generally speaking I would separate them.</p><p></p><p>I agree that ultimately, it's not of great consequence, but makes for interesting discussion. I can't imagine too many games that would be affected by all this, even though I suppose mine is...although as I said above, I've altered the setting to match my outlook and that of my players. </p><p></p><p>I suppose that I don't see the gods as being all that fundamental to the setting...at least not in the sense that we've been discussing, with the afterlife structure and the requirement of worship and so on. I feel like only a few of the novels have really delved into that, and those were the ones that followed the Avatar Trilogy. Most of the novels I've read since that time include the deities and so forth, but not in the same manner....the gods are not protagonists, and we aren't privy to the workings of the planes and the afterlife and so on. Although I'll admit that I could be off on that as I read less and less FR novels as time goes on.</p><p></p><p>So I suppose I don't see the Wall as a fundamental aspect of the Realms in the same way no deities is fundamental for Dark Sun, or the Mists are fundamental for Ravenloft. I see it more as one small factor in an otherwise huge canon of material. No more fundamental to the setting than the city of Mezro in Chult.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6780176, member: 6785785"] Well I think it's a bit hard to keep track of exactly who is discussing what, as several examples have been given. I provided a few different scenarios of a character without faith working with those that have faith. Personally, in my game, my PCs are all devoted to the destruction of one specific deity. That's their end goal. As such, they've had to examine how to go about that, and what it would mean. The other Powers have also reacted to their mission and methods, and become involved in one way or another. At this point in the story, they aren't trying to tear down the gods, but they also don't quite have the same view of the gods as they did at level 1. I don't really agree about fear and respect being the same as worship. I have a healthy respect of guns and I can certainly fear guns under the right circumstances, but that doesn't mean I worship them. Or tornadoes or fire or serial killers. I suppose in a setting like FR, it could be true, depending on the deity, but generally speaking I would separate them. I agree that ultimately, it's not of great consequence, but makes for interesting discussion. I can't imagine too many games that would be affected by all this, even though I suppose mine is...although as I said above, I've altered the setting to match my outlook and that of my players. I suppose that I don't see the gods as being all that fundamental to the setting...at least not in the sense that we've been discussing, with the afterlife structure and the requirement of worship and so on. I feel like only a few of the novels have really delved into that, and those were the ones that followed the Avatar Trilogy. Most of the novels I've read since that time include the deities and so forth, but not in the same manner....the gods are not protagonists, and we aren't privy to the workings of the planes and the afterlife and so on. Although I'll admit that I could be off on that as I read less and less FR novels as time goes on. So I suppose I don't see the Wall as a fundamental aspect of the Realms in the same way no deities is fundamental for Dark Sun, or the Mists are fundamental for Ravenloft. I see it more as one small factor in an otherwise huge canon of material. No more fundamental to the setting than the city of Mezro in Chult. [/QUOTE]
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