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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6780886" data-attributes="member: 22779"><p>No, I get it. The group is supposed to be a team. I totally agree with this and I'm a big fan of creating groups together as a group and not in isolation. Unfortunately, in my group, I'm pretty much the only person who apparently feels this way, so, we wind up with groups that are a bit more ... idiosyncratic ... than I might be 100% comfortable with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> However, we have made it work rather well. So, MG0's point that a groups can make things work, even with wildly disparate characters, is true. </p><p></p><p>So, yes, you could certainly lampshade the issue and just not make it a big deal. I do not like that solution because it cheapens the divine classes. I hate it when people play clerics as just fighters with healing spells. If you're a spell casting member of a faith, that makes you pretty darn important. Being casual about your faith makes that seem too cheap and easy. Which brings me back around to really questioning why a theist character would willingly adventure, endangering not only his own life but the life of others, in the company of someone who's stated goals make him an enemy of the theist character's faith. </p><p></p><p>In our Dragonlance campaign it works because the atheist character is also insane. His atheism is just an outgrowth of his obvious insanity. He's just a poor unfortunate and rather confused individual. He's not an enemy of the faith, he's just sick. Fair enough. At least, that's pretty much what the rest of the group thinks. </p><p></p><p>I'm getting the sense though, that that's not going to work as a solution in most groups. Playing a character who has stated goals that are going to destroy another character's belief system is not going to lead to party cohesion. At some point in the game, that's going to come to a head. In the Realms, not having a god is a bad thing. The belief is, that this is a bad thing. Removing the Wall is a very bad thing - this has been proven already. A character whose goals are to remove or circumvent the Wall is basically telling the theist character that everything he believes about his god and his afterlife is ballocks and needs to be torn down. A character who acts on those goals is directly trying to destroy elements of the other character's faith.</p><p></p><p>This is going to be a problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6780886, member: 22779"] No, I get it. The group is supposed to be a team. I totally agree with this and I'm a big fan of creating groups together as a group and not in isolation. Unfortunately, in my group, I'm pretty much the only person who apparently feels this way, so, we wind up with groups that are a bit more ... idiosyncratic ... than I might be 100% comfortable with. :D However, we have made it work rather well. So, MG0's point that a groups can make things work, even with wildly disparate characters, is true. So, yes, you could certainly lampshade the issue and just not make it a big deal. I do not like that solution because it cheapens the divine classes. I hate it when people play clerics as just fighters with healing spells. If you're a spell casting member of a faith, that makes you pretty darn important. Being casual about your faith makes that seem too cheap and easy. Which brings me back around to really questioning why a theist character would willingly adventure, endangering not only his own life but the life of others, in the company of someone who's stated goals make him an enemy of the theist character's faith. In our Dragonlance campaign it works because the atheist character is also insane. His atheism is just an outgrowth of his obvious insanity. He's just a poor unfortunate and rather confused individual. He's not an enemy of the faith, he's just sick. Fair enough. At least, that's pretty much what the rest of the group thinks. I'm getting the sense though, that that's not going to work as a solution in most groups. Playing a character who has stated goals that are going to destroy another character's belief system is not going to lead to party cohesion. At some point in the game, that's going to come to a head. In the Realms, not having a god is a bad thing. The belief is, that this is a bad thing. Removing the Wall is a very bad thing - this has been proven already. A character whose goals are to remove or circumvent the Wall is basically telling the theist character that everything he believes about his god and his afterlife is ballocks and needs to be torn down. A character who acts on those goals is directly trying to destroy elements of the other character's faith. This is going to be a problem. [/QUOTE]
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