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*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6780890" data-attributes="member: 22779"><p>With one very big difference. In the fictional world, we KNOW that the teachings of faith are true. These aren't beliefs that the gods exist or the Wall is there or whatnot. These are actual facts. So, I'd say the difference is considerably bigger. If your extremely devote Catholic partner was regularly creating miracles, and could actually directly speak to his or her deity, I'm thinking your conversations might be a bit different.</p><p></p><p></p><p></p><p></p><p>Note @I'maBanana flat out stated that his character was insane. That's not in question. The character is, in fact, insane. From a theist's perspective though, "The gods aren't worthy of worship" isn't a value statement, it's proof of insanity. How could it not be? They are gods. That's not a question. They don't have to be "worthy". Who are you to possibly judge that? ((Note, I'm making an in-character argument here, not actually directly to you)) From a theist character's perspective, thinking the gods aren't worthy is like not believing in the color blue.</p><p></p><p></p><p></p><p>And, in most groups, they'd kick the CE thief to the curb. They wouldn't adventure with him. The first time he stole from the party would be the last time. "No evils" is hardly a rare limitation on character creation. "No creating characters with stated goals to tear down other character's belief systems " might not be a common limitation (it's too damn hard to say) but, I'd say it's probably fairly commonly understood.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6780890, member: 22779"] With one very big difference. In the fictional world, we KNOW that the teachings of faith are true. These aren't beliefs that the gods exist or the Wall is there or whatnot. These are actual facts. So, I'd say the difference is considerably bigger. If your extremely devote Catholic partner was regularly creating miracles, and could actually directly speak to his or her deity, I'm thinking your conversations might be a bit different. Note @I'maBanana flat out stated that his character was insane. That's not in question. The character is, in fact, insane. From a theist's perspective though, "The gods aren't worthy of worship" isn't a value statement, it's proof of insanity. How could it not be? They are gods. That's not a question. They don't have to be "worthy". Who are you to possibly judge that? ((Note, I'm making an in-character argument here, not actually directly to you)) From a theist character's perspective, thinking the gods aren't worthy is like not believing in the color blue. And, in most groups, they'd kick the CE thief to the curb. They wouldn't adventure with him. The first time he stole from the party would be the last time. "No evils" is hardly a rare limitation on character creation. "No creating characters with stated goals to tear down other character's belief systems " might not be a common limitation (it's too damn hard to say) but, I'd say it's probably fairly commonly understood. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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