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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="hawkeyefan" data-source="post: 6780965" data-attributes="member: 6785785"><p>Well, that doesn't have to be the case. I mean, in the examples you gave of Mystra and the god of death and Tymora...all were being worshipped, and that didn't stop them from being killed or captured leading to their spheres of influence running amok. Worship didn't restore them either. </p><p></p><p>Plus, when I play pious characters, they are generally pious not because bad things will happen if they are not, but because good things will happen if they are. Someone doesn't worship Mystra because they don't want a Spellplague to happen....</p><p></p><p>But here's a thought...just a concept...mortal worshippers empower the gods, right? And the gods then oversee a sphere of some sort...weather, luck, magic, and so on. So mortal belief is actually what controls those spheres. The gods are just the middle men. So perhaps they have this structure in place to keep mortal kind from realizing this. </p><p></p><p>Just a concept for a campaign or even just how one character might view things. Doesn't mean it has to be the focus of the stories, but it certainly could be if everyone was interested. </p><p></p><p></p><p></p><p>Tear down would be extreme, and very likely beyond the reach of one PC. If all the players were interested in the concept, then the DM could run with it and design a campaign like the one I described above, or like the ones [MENTION=2067]I'm A Banana[/MENTION] and [MENTION=6799436]MG.0[/MENTION] mentioned earlier in the thread.</p><p></p><p>However, as with any character trait, it has to coincide with what the group wants. If no other player is interested in the concept of challenging the gods, then the focus should be on something else. Same as if one player wanted to destroy the local thieves guild but none of the other players were interested. </p><p></p><p>It all depends on what the goal of the campaign is...if it's to stop Tiamat from rampaging across Faerun, or to send the Demon Princes back to the Abyss...then you just give the faithless character and the faithful character that mutual goal, and there should be no issue. </p><p></p><p>It could just be a character's outlook and not the focus of the campaign.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6780965, member: 6785785"] Well, that doesn't have to be the case. I mean, in the examples you gave of Mystra and the god of death and Tymora...all were being worshipped, and that didn't stop them from being killed or captured leading to their spheres of influence running amok. Worship didn't restore them either. Plus, when I play pious characters, they are generally pious not because bad things will happen if they are not, but because good things will happen if they are. Someone doesn't worship Mystra because they don't want a Spellplague to happen.... But here's a thought...just a concept...mortal worshippers empower the gods, right? And the gods then oversee a sphere of some sort...weather, luck, magic, and so on. So mortal belief is actually what controls those spheres. The gods are just the middle men. So perhaps they have this structure in place to keep mortal kind from realizing this. Just a concept for a campaign or even just how one character might view things. Doesn't mean it has to be the focus of the stories, but it certainly could be if everyone was interested. Tear down would be extreme, and very likely beyond the reach of one PC. If all the players were interested in the concept, then the DM could run with it and design a campaign like the one I described above, or like the ones [MENTION=2067]I'm A Banana[/MENTION] and [MENTION=6799436]MG.0[/MENTION] mentioned earlier in the thread. However, as with any character trait, it has to coincide with what the group wants. If no other player is interested in the concept of challenging the gods, then the focus should be on something else. Same as if one player wanted to destroy the local thieves guild but none of the other players were interested. It all depends on what the goal of the campaign is...if it's to stop Tiamat from rampaging across Faerun, or to send the Demon Princes back to the Abyss...then you just give the faithless character and the faithful character that mutual goal, and there should be no issue. It could just be a character's outlook and not the focus of the campaign. [/QUOTE]
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