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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6784868" data-attributes="member: 22779"><p>[MENTION=2067]I'm A Banana[/MENTION] - from the first line of the Dragonlance Nexus that you linked:</p><p></p><p></p><p></p><p>A little later in the same paragraph:</p><p></p><p></p><p></p><p>From the Nexus page on the Kingpriest:</p><p></p><p></p><p></p><p>The Kingpriest was going to commit genocide on a massive scale. Anything that didn't follow his beliefs was to be killed. He had already started these pogroms and had committed genocide against the orcs. There's a reason there's no orcs in Dragonlance, and it isn't the gods. The gods sent 13 warnings to the Kingpriest to try to dissuade him. They allowed Lord Soth the chance to stop the Kingpriest, and Soth failed.</p><p></p><p>The gods didn't smite Istar because of a whim. They did so as a last resort after being summoned, more or less, by the Kingpriest in his attempt to become a god.</p><p></p><p>So, no, I'm not buying that this is simply a "difference of opinion". The beliefs of your character directly contradict the canon of the setting. They didn't do it to restore balance, although that was part of the reason. They did it to stop a madman from becoming a god and wiping out vast swaths of the planet.</p><p></p><p>--------</p><p></p><p>But all of this is somewhat beside the point I was trying to make. In making a character with an obscured background, it makes it very difficult for anyone else at the table to interact with your character. Look at what we have. Ok, the swashbuckler is in it for the die rolling. Fair enough. He's not terribly interested in the role play aspect of the game. But, look at the other four characters - all embedded deeply into the setting, with families and ties to the land, ties to various factions and peoples in the setting and ties to the history of the setting. From a DM's perspective, what would you do? Would you add things to the game to tie to your character's background or go with the four other players who have created characters that are directly tied to the setting and the campaign?</p><p></p><p>Put it another way. If you took your gnome and put him in the Tyranny of Dragons campaign, what would you have to change? Anything? Would you have to change a single thing on the character to put him in a completely different setting and campaign? Now, try to do that with the other four characters. It would be extremely difficult to shift those characters to another setting and campaign. Most of what they are is tied directly to the Dragonlance setting and campaign. We'd have to rewrite the entire character to do it. About the only thing that would survive is the mechanics, and even those, for at least two of the characters, is tied directly to Dragonlance. </p><p></p><p>That's my problem with this style of character. It's not tied to the setting, or at least tied so loosely that it doesn't really matter. There's nothing to play off of. The interplay between the elf, the paladin and the fighter/cleric(ish) is really, IMO, adding to the campaign. And, just to back up a bit here, because it sounds like I'm piddling all over your play and I totally don't mean to. I LOVE the gnome. He's memorable and a fantastic, and really fascinating character. He definitely stands out. But that's because he's being played by a fantastic player who would bring any character to life. ((I still remember your 4e gnome with the bloody chicken on a stick - LOL)) But, all that being said, he does tend to be this very odd man out. Which means, I think, that all that background and beliefs will never actually see any real table time. </p><p></p><p>Hey, whatever floats your boat. Like I said, it's entirely a play style thing. I would be extremely frustrated in your shoes. Playing a character with all this potential that mostly resides in my head is something I don't like doing at a gaming table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6784868, member: 22779"] [MENTION=2067]I'm A Banana[/MENTION] - from the first line of the Dragonlance Nexus that you linked: A little later in the same paragraph: From the Nexus page on the Kingpriest: The Kingpriest was going to commit genocide on a massive scale. Anything that didn't follow his beliefs was to be killed. He had already started these pogroms and had committed genocide against the orcs. There's a reason there's no orcs in Dragonlance, and it isn't the gods. The gods sent 13 warnings to the Kingpriest to try to dissuade him. They allowed Lord Soth the chance to stop the Kingpriest, and Soth failed. The gods didn't smite Istar because of a whim. They did so as a last resort after being summoned, more or less, by the Kingpriest in his attempt to become a god. So, no, I'm not buying that this is simply a "difference of opinion". The beliefs of your character directly contradict the canon of the setting. They didn't do it to restore balance, although that was part of the reason. They did it to stop a madman from becoming a god and wiping out vast swaths of the planet. -------- But all of this is somewhat beside the point I was trying to make. In making a character with an obscured background, it makes it very difficult for anyone else at the table to interact with your character. Look at what we have. Ok, the swashbuckler is in it for the die rolling. Fair enough. He's not terribly interested in the role play aspect of the game. But, look at the other four characters - all embedded deeply into the setting, with families and ties to the land, ties to various factions and peoples in the setting and ties to the history of the setting. From a DM's perspective, what would you do? Would you add things to the game to tie to your character's background or go with the four other players who have created characters that are directly tied to the setting and the campaign? Put it another way. If you took your gnome and put him in the Tyranny of Dragons campaign, what would you have to change? Anything? Would you have to change a single thing on the character to put him in a completely different setting and campaign? Now, try to do that with the other four characters. It would be extremely difficult to shift those characters to another setting and campaign. Most of what they are is tied directly to the Dragonlance setting and campaign. We'd have to rewrite the entire character to do it. About the only thing that would survive is the mechanics, and even those, for at least two of the characters, is tied directly to Dragonlance. That's my problem with this style of character. It's not tied to the setting, or at least tied so loosely that it doesn't really matter. There's nothing to play off of. The interplay between the elf, the paladin and the fighter/cleric(ish) is really, IMO, adding to the campaign. And, just to back up a bit here, because it sounds like I'm piddling all over your play and I totally don't mean to. I LOVE the gnome. He's memorable and a fantastic, and really fascinating character. He definitely stands out. But that's because he's being played by a fantastic player who would bring any character to life. ((I still remember your 4e gnome with the bloody chicken on a stick - LOL)) But, all that being said, he does tend to be this very odd man out. Which means, I think, that all that background and beliefs will never actually see any real table time. Hey, whatever floats your boat. Like I said, it's entirely a play style thing. I would be extremely frustrated in your shoes. Playing a character with all this potential that mostly resides in my head is something I don't like doing at a gaming table. [/QUOTE]
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