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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6788553" data-attributes="member: 2067"><p>So your point is that without the Wall of the Faithless, FR is just not *special* anymore? That the only thing saving FR from being Generic Land is the Wall? </p><p></p><p>That's wrong in two ways:</p><p></p><p><strong>FR is Special Without the Wall</strong>: It wasn't necessary in the Grey Box presentation, in the 4e presentation, and for 99% of the word count for 3e and 5e. The Salvatore novels seem to mostly ignore it. Pretty sure changing the wall changes very little of the rest of the setting that has inspired so much gaming delight, and, in fact, brings it closer to what the setting has often been presented as. </p><p></p><p><strong>Also, FR is Pretty Generic Even With the Wall</strong>: If what you're looking for is a setting that's not generic, FR's going to struggle to provide that, even WITH the wall. There's still a Tolkeinesque land seen through a funhouse mirror where murderhobos raid dungeons and slay dragons with spells and swords. FR has distinguishing traits (mostly, its deep history), but "People have to worship a god or they get punished" isn't really one of 'em. If it was, it would've come up more than as a side-paragraph in the SCAG for all that has been written about it so far in 5e. In fact, it NOT being a more central trait is part of its weirdness (you'd think that it would feature along with Thay and the Zhentarim or Menzoberranzen or the orcs of the north or the other BBEG's of the Realms).</p><p></p><p></p><p>Would you ask the same thing of someone who wanted to fight the Red Wizards or stop the Cult of the Dragon? Would they be guilty of trying to turn FR into GenericLand? Because it's no different. When you introduce something monstrous and cruel like the Wall into your setting of heroic fantasy adventure, you have to expect that heroic characters will be motivated to change that. That's what heroes do. Sorcerer-kings fall, evil gods are slain, wicked kings deposed, armies of evil stopped, and goodness is restored to the multiverse. This happens every day at tables all around the world. Why should the Wall be any more immune to this fate than Kalak or the Red Wizards or the Dragonarmies? It is a thing that produces suffering and pain. Why SHOULDN'T a hero seek to end it? Nefarious things are THERE for PC's to fight and overcome.</p><p></p><p>It's not breaking the setting to want to fight against the villains it gives us. </p><p></p><p></p><p>Why are the Heroes of the Lance trying to turn Dragonlance into another setting? Why are the faction members in Planescape trying to turn Planescape into another setting? Why are the rebels in Dark Sun trying to turn Dark Sun into another setting? Why are the Knights of the Raven trying to turn Ravenloft into another setting? </p><p></p><p>Your question rests on flawed assumptions.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6788553, member: 2067"] So your point is that without the Wall of the Faithless, FR is just not *special* anymore? That the only thing saving FR from being Generic Land is the Wall? That's wrong in two ways: [B]FR is Special Without the Wall[/B]: It wasn't necessary in the Grey Box presentation, in the 4e presentation, and for 99% of the word count for 3e and 5e. The Salvatore novels seem to mostly ignore it. Pretty sure changing the wall changes very little of the rest of the setting that has inspired so much gaming delight, and, in fact, brings it closer to what the setting has often been presented as. [B]Also, FR is Pretty Generic Even With the Wall[/B]: If what you're looking for is a setting that's not generic, FR's going to struggle to provide that, even WITH the wall. There's still a Tolkeinesque land seen through a funhouse mirror where murderhobos raid dungeons and slay dragons with spells and swords. FR has distinguishing traits (mostly, its deep history), but "People have to worship a god or they get punished" isn't really one of 'em. If it was, it would've come up more than as a side-paragraph in the SCAG for all that has been written about it so far in 5e. In fact, it NOT being a more central trait is part of its weirdness (you'd think that it would feature along with Thay and the Zhentarim or Menzoberranzen or the orcs of the north or the other BBEG's of the Realms). Would you ask the same thing of someone who wanted to fight the Red Wizards or stop the Cult of the Dragon? Would they be guilty of trying to turn FR into GenericLand? Because it's no different. When you introduce something monstrous and cruel like the Wall into your setting of heroic fantasy adventure, you have to expect that heroic characters will be motivated to change that. That's what heroes do. Sorcerer-kings fall, evil gods are slain, wicked kings deposed, armies of evil stopped, and goodness is restored to the multiverse. This happens every day at tables all around the world. Why should the Wall be any more immune to this fate than Kalak or the Red Wizards or the Dragonarmies? It is a thing that produces suffering and pain. Why SHOULDN'T a hero seek to end it? Nefarious things are THERE for PC's to fight and overcome. It's not breaking the setting to want to fight against the villains it gives us. Why are the Heroes of the Lance trying to turn Dragonlance into another setting? Why are the faction members in Planescape trying to turn Planescape into another setting? Why are the rebels in Dark Sun trying to turn Dark Sun into another setting? Why are the Knights of the Raven trying to turn Ravenloft into another setting? Your question rests on flawed assumptions. [/QUOTE]
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