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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6788617" data-attributes="member: 22779"><p>Ahh, see, there's the rub. I see nothing monstrous or cruel whatsoever about the Wall. I really don't. The Wall is part and parcel of many, many real world religions and mythologies. The concept of judgement by some force in the afterlife is pretty stock standard in many afterlives and it's extremely rare for any religion to reward hereticism. So, no, I'm really not seeing the burr in your saddle. I'm seeing someone trying to force other settings canon on a setting that doesn't need it.</p><p></p><p></p><p></p><p>In Dragonlance, the whole point of the setting is to fight the Dragonarmies. That's a basic aspect of the setting. What you are doing is, instead, trying to rewrite Dragonlance so that it's cosmology fits with the rest of Generic D&D. Your Heroes of the Lance would be fighting ALL the gods instead of fighting to restore the Balance and every character that loses faith in the Gods is either insane or evil. </p><p></p><p>The Heroes of the Lance spend five years trying to find evidence of the gods before the War of the Lance starts. The only one who abandons the search is Kitiara who becomes a Dragon Highlord, eventually murders the party's paladin and is eventually killed by Lord Soth in a rather horrible way. In your approach, we should all be trying to fight all the gods and drive all of them away from the Krynn. Which is an interesting campaign, and would be fun, but, is most certainly not a Dragonlance campaign.</p><p></p><p>Forgotten Realms campaigns contain strong elements of faith and religion. I've seen complaints about how the first two 5e AP's are all about fighting cultists. But, it does make a lot of sense. The gods are extremely active in FR. Remove the requirement of patronage for the gods and it becomes just another generic setting. Or at the very least, even more generic than it already is.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6788617, member: 22779"] Ahh, see, there's the rub. I see nothing monstrous or cruel whatsoever about the Wall. I really don't. The Wall is part and parcel of many, many real world religions and mythologies. The concept of judgement by some force in the afterlife is pretty stock standard in many afterlives and it's extremely rare for any religion to reward hereticism. So, no, I'm really not seeing the burr in your saddle. I'm seeing someone trying to force other settings canon on a setting that doesn't need it. In Dragonlance, the whole point of the setting is to fight the Dragonarmies. That's a basic aspect of the setting. What you are doing is, instead, trying to rewrite Dragonlance so that it's cosmology fits with the rest of Generic D&D. Your Heroes of the Lance would be fighting ALL the gods instead of fighting to restore the Balance and every character that loses faith in the Gods is either insane or evil. The Heroes of the Lance spend five years trying to find evidence of the gods before the War of the Lance starts. The only one who abandons the search is Kitiara who becomes a Dragon Highlord, eventually murders the party's paladin and is eventually killed by Lord Soth in a rather horrible way. In your approach, we should all be trying to fight all the gods and drive all of them away from the Krynn. Which is an interesting campaign, and would be fun, but, is most certainly not a Dragonlance campaign. Forgotten Realms campaigns contain strong elements of faith and religion. I've seen complaints about how the first two 5e AP's are all about fighting cultists. But, it does make a lot of sense. The gods are extremely active in FR. Remove the requirement of patronage for the gods and it becomes just another generic setting. Or at the very least, even more generic than it already is. [/QUOTE]
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