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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Dire Bare" data-source="post: 6788693" data-attributes="member: 18182"><p>This thread's discussion has gone around in circles a bit, but I don't get your objection to Banana's objection. You're fine with the way the Wall is written in Realmslore, which is totally cool, but you seem very impassioned to discount the opinions of those who don't like it.</p><p></p><p>Yes, many real world religions incorporate punishment for those who don't "believe" in the right way . . . and a lot of people in the real world have a problem with this too, so why wouldn't we have a problem with it in our escapist fiction? It's cruel IRL, it's cruel in fiction. It's not a matter of the concept being unrealistic, it's "realistic" and cruel. Some of us don't like that. Dragonlance most certainly does have a similar problem, IMO, as the Realms.</p><p></p><p>The whole "good and evil must be balanced" BS written into the original trilogy's backstory has always cheesed me off in the same way that the Wall in FR does. So, the Kingpriest aligns himself with "good", but isn't really good, he's a despotic ruler who becomes so powerful his might challenges the gods. So they drop a mountain on him. With a LOT of collateral damage!!! I remember playing a character way back during my middle school years that had the attitude of, "Screw Paladine! Instead of simply giving the Kingpriest a heart attack, he dropped a freaking mountain on EVERYBODY!" Fun times.</p><p></p><p>I don't think these theological issues in the cosmology of Dragonlance or the Realms are "unrealistic" per se, but I think they jar with the idea of heroic fantasy. When the forces of "good" engage in despotic acts, it lessens the heroism. In a darker or more gritty campaign, they might fit in just fine. I sometimes find the real world to be a bit dark and gritty.</p><p></p><p>Now, I think one can enjoy both the Realms and Dragonlance "as written" even if these cosmological elements irritate. That Dragonlance campaign from middle school was a lot of fun, despite my personal distaste and my character's bitterness. And, of course, part of the beauty of D&D is to take existing material and modifying it so that it does please. I think it would be hella easy to modify what I don't like about Dragonlance and still have it be very much Dragonlance. Same with the Realms. Easy peasy. YMMV.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6788693, member: 18182"] This thread's discussion has gone around in circles a bit, but I don't get your objection to Banana's objection. You're fine with the way the Wall is written in Realmslore, which is totally cool, but you seem very impassioned to discount the opinions of those who don't like it. Yes, many real world religions incorporate punishment for those who don't "believe" in the right way . . . and a lot of people in the real world have a problem with this too, so why wouldn't we have a problem with it in our escapist fiction? It's cruel IRL, it's cruel in fiction. It's not a matter of the concept being unrealistic, it's "realistic" and cruel. Some of us don't like that. Dragonlance most certainly does have a similar problem, IMO, as the Realms. The whole "good and evil must be balanced" BS written into the original trilogy's backstory has always cheesed me off in the same way that the Wall in FR does. So, the Kingpriest aligns himself with "good", but isn't really good, he's a despotic ruler who becomes so powerful his might challenges the gods. So they drop a mountain on him. With a LOT of collateral damage!!! I remember playing a character way back during my middle school years that had the attitude of, "Screw Paladine! Instead of simply giving the Kingpriest a heart attack, he dropped a freaking mountain on EVERYBODY!" Fun times. I don't think these theological issues in the cosmology of Dragonlance or the Realms are "unrealistic" per se, but I think they jar with the idea of heroic fantasy. When the forces of "good" engage in despotic acts, it lessens the heroism. In a darker or more gritty campaign, they might fit in just fine. I sometimes find the real world to be a bit dark and gritty. Now, I think one can enjoy both the Realms and Dragonlance "as written" even if these cosmological elements irritate. That Dragonlance campaign from middle school was a lot of fun, despite my personal distaste and my character's bitterness. And, of course, part of the beauty of D&D is to take existing material and modifying it so that it does please. I think it would be hella easy to modify what I don't like about Dragonlance and still have it be very much Dragonlance. Same with the Realms. Easy peasy. YMMV. [/QUOTE]
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