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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6788707" data-attributes="member: 22779"><p>Comparing a couple of lines here:</p><p></p><p></p><p></p><p>See, that's the fundamental breakdown. You are insisting that the Wall must be interpreted as evil. I'm saying that I have no problems whatsoever with a religion that punishes the faithless. Your claims to the contrary ignore one very important fact - when people within those particular cultures you named repudiate the faith of their people, then they don't get to go to whatever heaven that culture claims.</p><p></p><p>Someone who ignores Ma'at and is from that culture, is judged and doesn't get to go to Egyptian heaven. </p><p></p><p>At some point, when can the DM just turn to the player and say, "Get with the program"? Dragon lance as a setting is not about deeply nuanced moral issues. It's black hats and white hats straight up heroic fantasy. It's frustrating as hell to have one or two players who insist on playing a different game than everyone else at the table. Everyone else is playing heroic fantasy but, there's that guy who's trying to change the game to something else. </p><p></p><p>Which [MENTION=18182]Dire Bare[/MENTION] answers your question about why I've got such a problem with this. Trying to ignore the level of faith that is important in the setting because it didn't exist in the original boxed set ignores tons and tons of setting material. Good grief, how many gods are there in Forgotten Realms? How many of the factions in FR are directly tied to the gods? Harpers spring to mind. Good grief, Drizz't stories are all about Drow society which is a theocracy. Removing religion from the Drow and what are they? Kinda funny looking elves with a leather fetish? One of the best video games for FR was Baldur's Gate where you actually play the offspring of a god. </p><p></p><p>It's not like faith takes a far backseat in FR. It's right front and centre. </p><p></p><p>Me, I'd rather play a setting for what the setting has to offer rather than try to rewrite the setting to suit my tastes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6788707, member: 22779"] Comparing a couple of lines here: See, that's the fundamental breakdown. You are insisting that the Wall must be interpreted as evil. I'm saying that I have no problems whatsoever with a religion that punishes the faithless. Your claims to the contrary ignore one very important fact - when people within those particular cultures you named repudiate the faith of their people, then they don't get to go to whatever heaven that culture claims. Someone who ignores Ma'at and is from that culture, is judged and doesn't get to go to Egyptian heaven. At some point, when can the DM just turn to the player and say, "Get with the program"? Dragon lance as a setting is not about deeply nuanced moral issues. It's black hats and white hats straight up heroic fantasy. It's frustrating as hell to have one or two players who insist on playing a different game than everyone else at the table. Everyone else is playing heroic fantasy but, there's that guy who's trying to change the game to something else. Which [MENTION=18182]Dire Bare[/MENTION] answers your question about why I've got such a problem with this. Trying to ignore the level of faith that is important in the setting because it didn't exist in the original boxed set ignores tons and tons of setting material. Good grief, how many gods are there in Forgotten Realms? How many of the factions in FR are directly tied to the gods? Harpers spring to mind. Good grief, Drizz't stories are all about Drow society which is a theocracy. Removing religion from the Drow and what are they? Kinda funny looking elves with a leather fetish? One of the best video games for FR was Baldur's Gate where you actually play the offspring of a god. It's not like faith takes a far backseat in FR. It's right front and centre. Me, I'd rather play a setting for what the setting has to offer rather than try to rewrite the setting to suit my tastes. [/QUOTE]
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