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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6788729" data-attributes="member: 22779"><p>I dunno. I'm probably flogging the equine far too hard here and seeing things that aren't really an issue. </p><p></p><p>It's just that I just recently proposed a Low Magic, Sword and Sorcery campaign for Primeval Thule. First three character concepts that came back to me were a warlock devoted to the Old ones, a full on wizard and a shadow monk. It's very, very frustrating to pitch a concept, have the players say, yup, we want to play that concept, and then get concepts that are pretty much the exact opposite to the concept that you pitched.</p><p></p><p>Which is probably why I'm having a larger issue here and being less flexible. Forgotten Realms, to me at least, as it has been presented for a very long time, is deeply entrenched in faith and religion. Clerics, the gods and whatnot are bloody well everywhere and have huge impacts on the setting. The biggest events in the setting are all about the gods. Has FR actually had a large scale war or conflict that wasn't directly linked to a god or gods? Orcs hate elves because their god took out the orc god's eye. Kobolds hate gnomes because of the gods. Seven Sisters, Harpers, the group of terrorist druids whose name completely escapes me, on and on and on. </p><p></p><p>Could you play the Realms where faith and whatnot isn't a major mover and shaker? Sure, anything's possible. But, at that point, I really have to ask, why bother? Why not use a setting where that's true instead of stripping out major elements of an existing setting?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6788729, member: 22779"] I dunno. I'm probably flogging the equine far too hard here and seeing things that aren't really an issue. It's just that I just recently proposed a Low Magic, Sword and Sorcery campaign for Primeval Thule. First three character concepts that came back to me were a warlock devoted to the Old ones, a full on wizard and a shadow monk. It's very, very frustrating to pitch a concept, have the players say, yup, we want to play that concept, and then get concepts that are pretty much the exact opposite to the concept that you pitched. Which is probably why I'm having a larger issue here and being less flexible. Forgotten Realms, to me at least, as it has been presented for a very long time, is deeply entrenched in faith and religion. Clerics, the gods and whatnot are bloody well everywhere and have huge impacts on the setting. The biggest events in the setting are all about the gods. Has FR actually had a large scale war or conflict that wasn't directly linked to a god or gods? Orcs hate elves because their god took out the orc god's eye. Kobolds hate gnomes because of the gods. Seven Sisters, Harpers, the group of terrorist druids whose name completely escapes me, on and on and on. Could you play the Realms where faith and whatnot isn't a major mover and shaker? Sure, anything's possible. But, at that point, I really have to ask, why bother? Why not use a setting where that's true instead of stripping out major elements of an existing setting? [/QUOTE]
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