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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="I'm A Banana" data-source="post: 6789637" data-attributes="member: 2067"><p>...because they're good? Because a setting about fantasy heroics values being good? Because alignment indicates that good is...you know...a good thing to be? </p><p></p><p>The Wall is essentially saying, like Valhalla "it doesn't matter if you're good or not, it only matters if you're devoted to a deity/die in glory," which is at cross-purposes to a setting of heroic fantasy, because a setting of heroic fantasy <em>should care if you're good or not.</em> That's part of being a fantastic hero. FR in general seems to care, but the Wall does not. Valhalla can say that good (as we'd understand it) doesn't matter, but for the Forgotten Realms, the idea that being Good (in D&D terms) doesn't matter would be pretty novel. That's what accepting the Wall means - being Good isn't important. (That's part of why the Wall isn't comfortably compatible with a Good alignment, really - like a Paladin saying "It doesn't matter if you help each other, just eat your vegetables!")</p><p></p><p>If FR was interested in promoting some sort of non-traditional-D&D values system where something other than being Good was encouraged, it would look very different mechanically and fictionally from what it looks like now. For one, the pantheon wouldn't be nearly so haphazard. </p><p></p><p></p><p>He doesn't HAVE TO punish anyone! It's up to the gods and/or Ao to have this unjust system or not, and those are all NPC's whose opinions can change - whose opinions can BE CHANGED by PCs. In a world of heroic fantasy, heroes fight injustice, which would include the Wall just as it includes the Cult of the Dragon or the Cult of Elemental Evil or the Demon Princes who invade the Underdark.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6789637, member: 2067"] ...because they're good? Because a setting about fantasy heroics values being good? Because alignment indicates that good is...you know...a good thing to be? The Wall is essentially saying, like Valhalla "it doesn't matter if you're good or not, it only matters if you're devoted to a deity/die in glory," which is at cross-purposes to a setting of heroic fantasy, because a setting of heroic fantasy [I]should care if you're good or not.[/I] That's part of being a fantastic hero. FR in general seems to care, but the Wall does not. Valhalla can say that good (as we'd understand it) doesn't matter, but for the Forgotten Realms, the idea that being Good (in D&D terms) doesn't matter would be pretty novel. That's what accepting the Wall means - being Good isn't important. (That's part of why the Wall isn't comfortably compatible with a Good alignment, really - like a Paladin saying "It doesn't matter if you help each other, just eat your vegetables!") If FR was interested in promoting some sort of non-traditional-D&D values system where something other than being Good was encouraged, it would look very different mechanically and fictionally from what it looks like now. For one, the pantheon wouldn't be nearly so haphazard. He doesn't HAVE TO punish anyone! It's up to the gods and/or Ao to have this unjust system or not, and those are all NPC's whose opinions can change - whose opinions can BE CHANGED by PCs. In a world of heroic fantasy, heroes fight injustice, which would include the Wall just as it includes the Cult of the Dragon or the Cult of Elemental Evil or the Demon Princes who invade the Underdark. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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