Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6789694" data-attributes="member: 2067"><p>In a world where there is Good and Evil, this risks making FR afterlives deeply unjust. Because Good and Evil should matter more than your faith in a game of heroic fantasy. You FIGHT evil cults in FR, you don't ally with them to take out dragonborn heretics. </p><p></p><p></p><p>If we were just going with the DMG default, they'd go to Torm's realm. First is god, then is alignment. If you have a god, go to the god. If you don't, go to the alignment. This is just - if you lived according to your gods word, your god would reward you, and if you didn't live according to any god's word, your deeds and beliefs spoke for you instead (and the fate you go to on the planes is always more than simply suffering awaiting eventual oblivion). </p><p></p><p></p><p>That's part of why the Wall fails, though - it rewards a devout person who massacres in Umberlee's name over a noble dragonborn who fights that evil priest. </p><p></p><p></p><p>By making alignment part of your character's description, the game defines the things that it cares about your characters being. The distinction between Good and Evil and Lawful and Chaotic is important to D&D, and to FR. Faith is irrelevant to alignment, so it's not something you need to worry about writing down on your character sheet, and it doesn't affect your gameplay at all. If you want people to care about faith instead of alignment, you get a mechanic to measure <em>that</em>, and you get rid of alignment, because it's irrelevant. </p><p></p><p></p><p>The nuance that this misses is that sins in monotheistic religions are against an eternal and transcendent benevolence of infinite love and immutable truth. Not against a powerful magical being. A sin that prevents you from entering Heaven isn't just giving a bearded guy in the sky a rude gesture, it's rejecting love and benevolence and eternal truth. The assorted deities of FR have no such claims to transcendence or eternal truth, they're just super-powered magical beings. Not worshiping one of them isn't rejecting anything immutably good, it's just thinking that maybe the gods aren't really all that important. The fact that you can be Good without bothering to honor any of them is evidence of that. </p><p></p><p></p><p>Part of my point is that, as written, it's clearly something villainous and wicked, as much as the Cult of the Dragon or the Drow or the Necromancers of Thay are (if not more so!).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6789694, member: 2067"] In a world where there is Good and Evil, this risks making FR afterlives deeply unjust. Because Good and Evil should matter more than your faith in a game of heroic fantasy. You FIGHT evil cults in FR, you don't ally with them to take out dragonborn heretics. If we were just going with the DMG default, they'd go to Torm's realm. First is god, then is alignment. If you have a god, go to the god. If you don't, go to the alignment. This is just - if you lived according to your gods word, your god would reward you, and if you didn't live according to any god's word, your deeds and beliefs spoke for you instead (and the fate you go to on the planes is always more than simply suffering awaiting eventual oblivion). That's part of why the Wall fails, though - it rewards a devout person who massacres in Umberlee's name over a noble dragonborn who fights that evil priest. By making alignment part of your character's description, the game defines the things that it cares about your characters being. The distinction between Good and Evil and Lawful and Chaotic is important to D&D, and to FR. Faith is irrelevant to alignment, so it's not something you need to worry about writing down on your character sheet, and it doesn't affect your gameplay at all. If you want people to care about faith instead of alignment, you get a mechanic to measure [I]that[/I], and you get rid of alignment, because it's irrelevant. The nuance that this misses is that sins in monotheistic religions are against an eternal and transcendent benevolence of infinite love and immutable truth. Not against a powerful magical being. A sin that prevents you from entering Heaven isn't just giving a bearded guy in the sky a rude gesture, it's rejecting love and benevolence and eternal truth. The assorted deities of FR have no such claims to transcendence or eternal truth, they're just super-powered magical beings. Not worshiping one of them isn't rejecting anything immutably good, it's just thinking that maybe the gods aren't really all that important. The fact that you can be Good without bothering to honor any of them is evidence of that. Part of my point is that, as written, it's clearly something villainous and wicked, as much as the Cult of the Dragon or the Drow or the Necromancers of Thay are (if not more so!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
Top