Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6789991" data-attributes="member: 6778044"><p>This is an interesting topic by itself. Party of the problem unfortunately, at least in the case of the Forgotten Realms, lies in the decisions made by TSR and WotC. Starting with the 2nd edition they started adding anything and everything to the setting. I'd really rather not have tieflings and dragonborn in my campaigns, but I'm also here to run a game the players want to play, and that's what they want. </p><p></p><p>A secondary factor, and part of what is causing some issue in this discussion, is that the rules were written for a general medieval fantasy game, not to specifically support the Forgotten Realms. The 3rd edition was, in part, to reign in the fact that the rules varied significantly between the many published game worlds. A Ravenloft game was quite different from a Dark Sun campaign compared to Red Steel, Spelljammer or Council of Dragons. </p><p></p><p>The 4th edition took this to an extreme, killing off scores of Gods and changing the entire cosmology, not to mention changing the rules so drastically that made it nearly impossible to continue with the same campaign. </p><p></p><p>All the while publishing new 'canon' for the Realms. Now I'm not as against the changes as some other people. I can deal with the Spellplague and such. I don't have to like everything that happens in the game world any more than I have to like everything that happens in this one. And we thought the Time of Troubles was kind of cool at the time.</p><p></p><p>But looking back, I've come to the conclusion that a good rule set doesn't get in the way of the campaign. That means rule modifications to improve the gameplay or address shortcomings are good. But those that fundamentally change the world? Not so much.</p><p></p><p>5th edition does this very well. I've changed a number of things, mostly to ensure the rules support scenes such as the warrior injured in battle that needs you to carry the standard and finished the job for him, or 'I am not left-handed', etc.</p><p></p><p>So I think we're in a good place to see the settings diverge again, back to thwire unique entities. But it will take some work on the parts of the players and DM'so to maintain that uniqueness in their campaigns.</p><p></p><p>I'm a bit more of a stickler for my home campaigns than public ones.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6789991, member: 6778044"] This is an interesting topic by itself. Party of the problem unfortunately, at least in the case of the Forgotten Realms, lies in the decisions made by TSR and WotC. Starting with the 2nd edition they started adding anything and everything to the setting. I'd really rather not have tieflings and dragonborn in my campaigns, but I'm also here to run a game the players want to play, and that's what they want. A secondary factor, and part of what is causing some issue in this discussion, is that the rules were written for a general medieval fantasy game, not to specifically support the Forgotten Realms. The 3rd edition was, in part, to reign in the fact that the rules varied significantly between the many published game worlds. A Ravenloft game was quite different from a Dark Sun campaign compared to Red Steel, Spelljammer or Council of Dragons. The 4th edition took this to an extreme, killing off scores of Gods and changing the entire cosmology, not to mention changing the rules so drastically that made it nearly impossible to continue with the same campaign. All the while publishing new 'canon' for the Realms. Now I'm not as against the changes as some other people. I can deal with the Spellplague and such. I don't have to like everything that happens in the game world any more than I have to like everything that happens in this one. And we thought the Time of Troubles was kind of cool at the time. But looking back, I've come to the conclusion that a good rule set doesn't get in the way of the campaign. That means rule modifications to improve the gameplay or address shortcomings are good. But those that fundamentally change the world? Not so much. 5th edition does this very well. I've changed a number of things, mostly to ensure the rules support scenes such as the warrior injured in battle that needs you to carry the standard and finished the job for him, or 'I am not left-handed', etc. So I think we're in a good place to see the settings diverge again, back to thwire unique entities. But it will take some work on the parts of the players and DM'so to maintain that uniqueness in their campaigns. I'm a bit more of a stickler for my home campaigns than public ones. Ilbranteloth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forgotten Realms] The Wall of the Faithless
Top