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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="hawkeyefan" data-source="post: 6790003" data-attributes="member: 6785785"><p>For you. I can understand everything you just said and agree, for the most part, but it's all a matter of opinion. Others feel differently. No one is right or wrong here. No one would say to you that you're wrong for playing a character that fits a specific setting. All that I think is being asked of you is to not tell others they are wrong for not wanting to do that.</p><p></p><p>I think it's a question of degree. Creating a droid for a Dark Sun campaign is a hell of a lot more disruptive than playing a character on Toril who hates the gods. And although a Cylon in Star Wars is a bit out of place, the Cylon would be more out of place in Ravenloft. I think most people would agree that it's a matter of degree.</p><p></p><p>And, for me, I've personally found it a challenge to make whatever the players throw at me work in my campaign. And I've found that the more flexible I am, the better things work out overall. Now, I say this with players who are usually pretty aware of the setting expectations and so on, but even still some whacky stuff comes up. </p><p></p><p>I'd take your Thule campaign and make each of the characters outcasts, shunned and mistrusted for what they can do, each in his own way. Make that central to the story. Perhaps they're all being hunted by the same organization of witch-hunters, or something like that. If you do that, you're not going against the setting, you're very much playing with the concepts the setting puts in place.</p><p></p><p>I don't agree with your stance that a character who challenges something that is fundamental within the setting is the same as a player challenging that setting. Those two things aren't always the same. They can be, of course, but they aren't always. </p><p></p><p>But I think it's clear that you have a preference when it comes to what is allowed in a given campaign, and that preference adheres almost exactly to the setting as described, with little to no deviations. And that's fine....but it isn't universal.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6790003, member: 6785785"] For you. I can understand everything you just said and agree, for the most part, but it's all a matter of opinion. Others feel differently. No one is right or wrong here. No one would say to you that you're wrong for playing a character that fits a specific setting. All that I think is being asked of you is to not tell others they are wrong for not wanting to do that. I think it's a question of degree. Creating a droid for a Dark Sun campaign is a hell of a lot more disruptive than playing a character on Toril who hates the gods. And although a Cylon in Star Wars is a bit out of place, the Cylon would be more out of place in Ravenloft. I think most people would agree that it's a matter of degree. And, for me, I've personally found it a challenge to make whatever the players throw at me work in my campaign. And I've found that the more flexible I am, the better things work out overall. Now, I say this with players who are usually pretty aware of the setting expectations and so on, but even still some whacky stuff comes up. I'd take your Thule campaign and make each of the characters outcasts, shunned and mistrusted for what they can do, each in his own way. Make that central to the story. Perhaps they're all being hunted by the same organization of witch-hunters, or something like that. If you do that, you're not going against the setting, you're very much playing with the concepts the setting puts in place. I don't agree with your stance that a character who challenges something that is fundamental within the setting is the same as a player challenging that setting. Those two things aren't always the same. They can be, of course, but they aren't always. But I think it's clear that you have a preference when it comes to what is allowed in a given campaign, and that preference adheres almost exactly to the setting as described, with little to no deviations. And that's fine....but it isn't universal. [/QUOTE]
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