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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6791357" data-attributes="member: 22779"><p>Note, again, context is important. This is War of the Lance era Dragonlance, so, the later material doesn't apply. The tone and theme of DL changed quite a bit from beginning to end.</p><p></p><p>But, since we're playing in a War of the Lance era game, should the tone and feel of the characters actually go some distance to fit in the tone and feel of the campaign?</p><p></p><p>Look, I'm not against adding all sorts of stuff into games. That's cool. You want to play a war forged ninja in a fantasy pirates game? I'll go out of my way to make that character fit into the game - maybe he's some sort of animated figurehead from a sunken ship. I can make that work because we're playing fantasy pirates in a high magic setting. OTOH, trying to add that character to my Master and Commander campaign with low magic and maybe only the occasional sea serpent (it is fantasy after all) and we're going to have a problem.</p><p></p><p>It's all about tone and theme. [MENTION=2067]I'm A Banana[/MENTION]'s character that hates the Wall? In some campaigns I'd be perfectly fine with that. Probably one where everyone else is at least somewhat on board with a character with such a grand quest and likely a darker themed campaign where the lines of alignment and whatnot are a lot more blurry. Especially fine in a campaign focused on morality. OTOH, in a high adventure, buckiing swashes and rescuing fair princes? Not so much.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6791357, member: 22779"] Note, again, context is important. This is War of the Lance era Dragonlance, so, the later material doesn't apply. The tone and theme of DL changed quite a bit from beginning to end. But, since we're playing in a War of the Lance era game, should the tone and feel of the characters actually go some distance to fit in the tone and feel of the campaign? Look, I'm not against adding all sorts of stuff into games. That's cool. You want to play a war forged ninja in a fantasy pirates game? I'll go out of my way to make that character fit into the game - maybe he's some sort of animated figurehead from a sunken ship. I can make that work because we're playing fantasy pirates in a high magic setting. OTOH, trying to add that character to my Master and Commander campaign with low magic and maybe only the occasional sea serpent (it is fantasy after all) and we're going to have a problem. It's all about tone and theme. [MENTION=2067]I'm A Banana[/MENTION]'s character that hates the Wall? In some campaigns I'd be perfectly fine with that. Probably one where everyone else is at least somewhat on board with a character with such a grand quest and likely a darker themed campaign where the lines of alignment and whatnot are a lot more blurry. Especially fine in a campaign focused on morality. OTOH, in a high adventure, buckiing swashes and rescuing fair princes? Not so much. [/QUOTE]
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[Forgotten Realms] The Wall of the Faithless
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