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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Ilbranteloth" data-source="post: 6791385" data-attributes="member: 6778044"><p>I understand exactly where you're coming from. And part of the issue is that in using a published setting like the Forgotten Realms that has so much material, each person has their own frame of reference. I've always loved having the material available, the novels and such helps fill out a shared background so everybody understands the way the world works. Star Wars is another great example, you don't have to explain what jawas are, how the force works, the sith and jedi, or the war between the rebels and the empire. It's all shared knowledge.</p><p></p><p>But each campaign is a combination of the shared vision of the DM and the players. The DM sets the ground rules, the laws of nature, etc., and the players write a portion of the history and future history. In my case there have been a number of things that I haven't incorporated into my Forgotten Realms campaign.</p><p></p><p>The Spellplague, OK. Returned Abeir? Not so much. Elves now eladrin? No. (Now they are elves again anyway). Fortunately, most of what I found objectionable about the world changes in 4th edition have largely been reversed. But the new form that Tieflings and dragonborn aren't things I like. I've had half-dragons and (what was later called) plane-touched in my Realms since 2nd edition. As we progressed through the 3rd, 4th and 5th editions they went from races with a barely detectable trace of their non-human(oid) heritage that granted them some special abilities, to visibly different creatures that stand out in a crowd. That materially changes the world in ways I don't like. </p><p></p><p>But they are now 'standard' or 'standard optional' races that a lot of people want to play. I don't want to say no, I want them to have fun. But it's not the way they have worked in my Realms for almost 30 years. So I'm also not that interested in rolling with those changes.</p><p></p><p>So I have a new player who wants to join a well established campaign with 5 other players (a human bard, a human rogue, an elven bard, an elven rogue, and an elven ranger (modeled after an urban ranger), and I give him guidelines - any standard or optional race except tiefling or dragonborn, and stick with classes appropriate to a city setting. He comes back with a dragonborn druid.</p><p></p><p>I made it work, but it was a bit annoying at the time.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6791385, member: 6778044"] I understand exactly where you're coming from. And part of the issue is that in using a published setting like the Forgotten Realms that has so much material, each person has their own frame of reference. I've always loved having the material available, the novels and such helps fill out a shared background so everybody understands the way the world works. Star Wars is another great example, you don't have to explain what jawas are, how the force works, the sith and jedi, or the war between the rebels and the empire. It's all shared knowledge. But each campaign is a combination of the shared vision of the DM and the players. The DM sets the ground rules, the laws of nature, etc., and the players write a portion of the history and future history. In my case there have been a number of things that I haven't incorporated into my Forgotten Realms campaign. The Spellplague, OK. Returned Abeir? Not so much. Elves now eladrin? No. (Now they are elves again anyway). Fortunately, most of what I found objectionable about the world changes in 4th edition have largely been reversed. But the new form that Tieflings and dragonborn aren't things I like. I've had half-dragons and (what was later called) plane-touched in my Realms since 2nd edition. As we progressed through the 3rd, 4th and 5th editions they went from races with a barely detectable trace of their non-human(oid) heritage that granted them some special abilities, to visibly different creatures that stand out in a crowd. That materially changes the world in ways I don't like. But they are now 'standard' or 'standard optional' races that a lot of people want to play. I don't want to say no, I want them to have fun. But it's not the way they have worked in my Realms for almost 30 years. So I'm also not that interested in rolling with those changes. So I have a new player who wants to join a well established campaign with 5 other players (a human bard, a human rogue, an elven bard, an elven rogue, and an elven ranger (modeled after an urban ranger), and I give him guidelines - any standard or optional race except tiefling or dragonborn, and stick with classes appropriate to a city setting. He comes back with a dragonborn druid. I made it work, but it was a bit annoying at the time. Ilbranteloth [/QUOTE]
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