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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Hussar" data-source="post: 6791447" data-attributes="member: 22779"><p>Heh. Seen that happen more times than I care to count. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think a better example of what i'm talking about, that doesn't make me sound like I'm completely inconsistent (which I think I may have done this thread) came in a recent conversation about Dark Sun. Someone talked about bringing in a Gnome cleric of Garl Glittergold into a Dark Sun campaign. Now, I realise that there are two issues with this character, but, for me, only one of them really matters. A gnome in Dark Sun is against canon. Sure. No problem. I get that. But, then again, Dark Sun has all sorts of fantastic races and lots of weird races too, so, a one off gnome, for me, would not be an issue. Sure, it's non canon, but, adding in a single gnome isn't going to make too much of a change to the themes of the setting or campaign.</p><p></p><p>OTOH, the cleric of Garl Glittergold is a bridge too far for me. The whole point of Darksun is a world without gods. Or, if that's not the whole point, it's still a honking big one. The gods are dead. Now we have Sorcerer Kings and the world is dying. Adding in a god to the mix is not what I would want in a Darksun campaign. A campaign to return the gods where, after some success, a character multi classes into having a divine class? Maybe. I could see that working. But, from the outset of the campaign? Naw, not so much. it's too big of a change that should have far to much impact on the campaign. </p><p></p><p>I hope that clarifies my position.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6791447, member: 22779"] Heh. Seen that happen more times than I care to count. :D I think a better example of what i'm talking about, that doesn't make me sound like I'm completely inconsistent (which I think I may have done this thread) came in a recent conversation about Dark Sun. Someone talked about bringing in a Gnome cleric of Garl Glittergold into a Dark Sun campaign. Now, I realise that there are two issues with this character, but, for me, only one of them really matters. A gnome in Dark Sun is against canon. Sure. No problem. I get that. But, then again, Dark Sun has all sorts of fantastic races and lots of weird races too, so, a one off gnome, for me, would not be an issue. Sure, it's non canon, but, adding in a single gnome isn't going to make too much of a change to the themes of the setting or campaign. OTOH, the cleric of Garl Glittergold is a bridge too far for me. The whole point of Darksun is a world without gods. Or, if that's not the whole point, it's still a honking big one. The gods are dead. Now we have Sorcerer Kings and the world is dying. Adding in a god to the mix is not what I would want in a Darksun campaign. A campaign to return the gods where, after some success, a character multi classes into having a divine class? Maybe. I could see that working. But, from the outset of the campaign? Naw, not so much. it's too big of a change that should have far to much impact on the campaign. I hope that clarifies my position. [/QUOTE]
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