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[Forgotten Realms] The Wall of the Faithless
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<blockquote data-quote="Ilbranteloth" data-source="post: 6791469" data-attributes="member: 6778044"><p>Since this is presumably what the thread is about, I'll reply to it.</p><p></p><p>I don't recall any published source that presents the wall as evil or morally repugnant. The good people are already dead, and it's their soul that is tormented. But for the faithful of the Realms that's a fate that is expected and accepted.</p><p></p><p>Now don't get me wrong, I'm not saying that in the grand scheme of good and evil as we know it that it's not bad. But that's not the point. For thousands of years, most civilizations believed that capital punishment was just, right, and morally justified. And often in the most brutal, demeaning, and painful way possible. It's only been in the last hundred years or so (and really less) that this perspective has been changing across the world, and you'll still get a passionate debate from a great many people on the subject.</p><p></p><p>The fact is, in the Forgotten Realms cosmology, at least as to how it has been published and presented, it is not evil and not morally repugnant. It is presented as neutral, just and justified.</p><p></p><p>The response of heroic fantasy is not always to stop the killing and torment of good people. For a variety of reasons most game systems present a good versus evil framework, and that the PCs should generally be good. But that is far from the only form of heroic fantasy, as well as the only focus of game systems. Historically, literature has been about the flaws and failures of the heroes - Lancelot, an endless number of Shakespearean protagonists, it's the stuff that great stories are made of. The heroic prevail despite their non-heroic flaws. </p><p></p><p>Again, I disagree that what has been published, nor the game itself points unerringly toward the conclusion that the wall must be destroyed. In fact, as mentioned published canon indicated Kelemvor originally eliminated the wall before determining that doing so caused more damage than retaining the wall. But eliminated it as a source of torture. Hopefully somebody can recall where that was noted (novels I'm sure), it has been a long, long time.</p><p></p><p>That you, or more properly your character, would feel otherwise is a great idea and I think would make for a unique and interesting character. And although I doubt that any character or group of characters could eliminate the wall (at least in my Realms), they might very well be able to change the nature of it, and probably more importantly, greatly reduce or eliminate the number of new souls that become a part of it.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6791469, member: 6778044"] Since this is presumably what the thread is about, I'll reply to it. I don't recall any published source that presents the wall as evil or morally repugnant. The good people are already dead, and it's their soul that is tormented. But for the faithful of the Realms that's a fate that is expected and accepted. Now don't get me wrong, I'm not saying that in the grand scheme of good and evil as we know it that it's not bad. But that's not the point. For thousands of years, most civilizations believed that capital punishment was just, right, and morally justified. And often in the most brutal, demeaning, and painful way possible. It's only been in the last hundred years or so (and really less) that this perspective has been changing across the world, and you'll still get a passionate debate from a great many people on the subject. The fact is, in the Forgotten Realms cosmology, at least as to how it has been published and presented, it is not evil and not morally repugnant. It is presented as neutral, just and justified. The response of heroic fantasy is not always to stop the killing and torment of good people. For a variety of reasons most game systems present a good versus evil framework, and that the PCs should generally be good. But that is far from the only form of heroic fantasy, as well as the only focus of game systems. Historically, literature has been about the flaws and failures of the heroes - Lancelot, an endless number of Shakespearean protagonists, it's the stuff that great stories are made of. The heroic prevail despite their non-heroic flaws. Again, I disagree that what has been published, nor the game itself points unerringly toward the conclusion that the wall must be destroyed. In fact, as mentioned published canon indicated Kelemvor originally eliminated the wall before determining that doing so caused more damage than retaining the wall. But eliminated it as a source of torture. Hopefully somebody can recall where that was noted (novels I'm sure), it has been a long, long time. That you, or more properly your character, would feel otherwise is a great idea and I think would make for a unique and interesting character. And although I doubt that any character or group of characters could eliminate the wall (at least in my Realms), they might very well be able to change the nature of it, and probably more importantly, greatly reduce or eliminate the number of new souls that become a part of it. Ilbranteloth [/QUOTE]
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