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Forgotten Realms vs. Eberron
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<blockquote data-quote="greyscale1" data-source="post: 4336268" data-attributes="member: 65303"><p>A good friend of mine prefers Faerun for the reasons stated above, however, I disagree for a few reasons.</p><p></p><p>In Faerun gods are often frolicking around and being seen having sex with wizards or harassing sausage vendors in Waterdeep.</p><p></p><p>There is such an abundance of super high level NPCs that sometimes it makes you wonder why THEY don't solve the universe threatening problem instead of bumpkin level 8 PCs or whatever.</p><p></p><p>The setting is rich and complex, almost TOO much. Its difficult to introduce new players too as there is simply so much info and goodness crammed into an already cramped space. 4e will probably lighten and clean it up a bit.</p><p></p><p>Also, in 3.5/3.0 there was quite a lot of broken (read superpowerful) feats and classes in the faerun books.</p><p></p><p>For me I just feel that it tried to do too much, and emulate every fantasy ever, and ended up getting crammed full with sometimes great but often lackluster NPCs and pre-written stories.</p><p></p><p>Its a great setting for novels, but a pandering setting for actual adventure.</p><p></p><p></p><p>Just my opinion.</p><p></p><p></p><p>I prefer Ebberon because it has a much darker feeling to it, and POWERFUL npcs are incredibly rare, so, you know, a level 5 hero can actuall be a hero. In Faerun when you hit 20 its 'alright, now you are ready to play with the big boys', whereas in Ebberon its 'you are far and away the most powerful mortals on the planet, your every action can shape the future.</p><p></p><p>Plus ebberon is packed full of neat unsolved mysteries like the mournland, the giants, xoriat, xendrick, Vol, warforged, Karrn, etc. Wheras in Faerun, puzzles such as these are usually spelled out specifically somewhere, which is fine, but the vagueness allows for you to use them in your campaign and link them however you wish.</p></blockquote><p></p>
[QUOTE="greyscale1, post: 4336268, member: 65303"] A good friend of mine prefers Faerun for the reasons stated above, however, I disagree for a few reasons. In Faerun gods are often frolicking around and being seen having sex with wizards or harassing sausage vendors in Waterdeep. There is such an abundance of super high level NPCs that sometimes it makes you wonder why THEY don't solve the universe threatening problem instead of bumpkin level 8 PCs or whatever. The setting is rich and complex, almost TOO much. Its difficult to introduce new players too as there is simply so much info and goodness crammed into an already cramped space. 4e will probably lighten and clean it up a bit. Also, in 3.5/3.0 there was quite a lot of broken (read superpowerful) feats and classes in the faerun books. For me I just feel that it tried to do too much, and emulate every fantasy ever, and ended up getting crammed full with sometimes great but often lackluster NPCs and pre-written stories. Its a great setting for novels, but a pandering setting for actual adventure. Just my opinion. I prefer Ebberon because it has a much darker feeling to it, and POWERFUL npcs are incredibly rare, so, you know, a level 5 hero can actuall be a hero. In Faerun when you hit 20 its 'alright, now you are ready to play with the big boys', whereas in Ebberon its 'you are far and away the most powerful mortals on the planet, your every action can shape the future. Plus ebberon is packed full of neat unsolved mysteries like the mournland, the giants, xoriat, xendrick, Vol, warforged, Karrn, etc. Wheras in Faerun, puzzles such as these are usually spelled out specifically somewhere, which is fine, but the vagueness allows for you to use them in your campaign and link them however you wish. [/QUOTE]
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