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Forgotten Realms - why do you still like running games here? +
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<blockquote data-quote="Benjamin Olson" data-source="post: 9755627" data-attributes="member: 6988941"><p>I use it for most campaigns because it is familiar with vast lore to draw upon available on a handy wiki, but nobody I play with is actually invested enough to care when we change something or make up our own stuff.</p><p></p><p>Also it's so kitchen sink and cosmopolitan that it can accommodate almost whatever the hell people want to play among 5e rules and somewhat beyond. Go ahead, be a homebrew furry race bloodhunter with a pistol and a meme name. In the Forgotten Realms I don't care, there can be some village where that is normal and if not you're not the first interloper from elsewhere in the multiverse. You're not messing up the aesthetics of my own curated fantasy setting or one I care about, or that most people I'm likely to play with are inclined to care about.</p><p></p><p>Meanwhile you try that crap in a Middle Earth campaign (or some other setting people are highly invested in, possibly because they created it) and half the table is going to be livid. Also both DM and players feel more reticent to just make stuff up in the imagination game if it is a setting that people are highly invested in. Even if one of them created it then everyone else is going to not feel entitled to make it their own without direct encouragement from that auteur.</p><p></p><p>So counterintuitively my players and I usually stick to the Forgotten Realms because we don't really care about the Forgotten Realms and that makes it a good backdrop for D&D. If I ever actually were to play with someone who was super into the realms, who had read a slew of FR novels, knew the "main characters" of the setting well, and was generally likely to be offended by lore changes I would suggest we play in a different setting.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9755627, member: 6988941"] I use it for most campaigns because it is familiar with vast lore to draw upon available on a handy wiki, but nobody I play with is actually invested enough to care when we change something or make up our own stuff. Also it's so kitchen sink and cosmopolitan that it can accommodate almost whatever the hell people want to play among 5e rules and somewhat beyond. Go ahead, be a homebrew furry race bloodhunter with a pistol and a meme name. In the Forgotten Realms I don't care, there can be some village where that is normal and if not you're not the first interloper from elsewhere in the multiverse. You're not messing up the aesthetics of my own curated fantasy setting or one I care about, or that most people I'm likely to play with are inclined to care about. Meanwhile you try that crap in a Middle Earth campaign (or some other setting people are highly invested in, possibly because they created it) and half the table is going to be livid. Also both DM and players feel more reticent to just make stuff up in the imagination game if it is a setting that people are highly invested in. Even if one of them created it then everyone else is going to not feel entitled to make it their own without direct encouragement from that auteur. So counterintuitively my players and I usually stick to the Forgotten Realms because we don't really care about the Forgotten Realms and that makes it a good backdrop for D&D. If I ever actually were to play with someone who was super into the realms, who had read a slew of FR novels, knew the "main characters" of the setting well, and was generally likely to be offended by lore changes I would suggest we play in a different setting. [/QUOTE]
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