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Forgotten Realms - why do you still like running games here? +
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<blockquote data-quote="TheSword" data-source="post: 9755686" data-attributes="member: 6879661"><p>1. Why</p><p></p><p>It’s a high magic setting that has really well established setting structures - areas, gods, magic system, organisations. These are well detailed and supported, with tons of ideas for inspiration.</p><p></p><p>2. How do you approach the setting (everything is in, stick to one edition, gray box only etc.)?</p><p></p><p>I decide on a case by case. The FR I run is my version of FR. While I would welcome player engagement in areas I wouldn’t accept being told that something in my world is wrong. Particulary around NPC details. If I decide that Elminster is a 7th level wizard with an excellent PR team then so be it.</p><p></p><p>3. How long has it been your campaign setting of choice?</p><p></p><p>Ooh, about 25 years</p><p></p><p>4. What are your favorite game supplements?</p><p></p><p>Highlights for me would be the FRCS for 3rd edition best value product, Lords of Darkness 3e, Magic of Faerun 3e, Ruins of Myth Drannor AD&D, Shadowdale: Scouring of the Land, All the Waterdeep products (including much maligned Dragon Heist), all the Volo’s guides.</p><p></p><p>5. Do you like any of the novels? Which ones? And do you use the novels for game material?</p><p></p><p>Yes lots. I’m currently reading the Return of the Archwizards trilogy which is really well done. Some of my favourites are War of the Spiderqueen (probably the best written), I also like the Drizzt prequal trilogy Homeland, Exile, Sojourn. The Last Mythal is great, so is the Year of Rogue Dragons trilogy. I would definitely use them for inspiration and to help get into a descriptive mood. They add a lot of flesh to the bones of a setting in terms of daily life, that doesn’t come across in a game accessory.</p><p></p><p>I wouldn’t get too hung up on how the setting has progressed. None of it is obligatory. If you want Tilverton to be a thriving market town again rather than a shadow filled hole in the ground then so be it. The Time of Troubles gets a lot of stick but I actually like it quite a bit but it may be because I got into the game just after it had happened with the Revised Campaign Setitng. I quite liked the fact that the gods had worked the earth I pretty much ignore all the stuff from 4e onwards. Though in some cases I go with the 5e setting info - like Waterdeep. In short I do whatever the hell I want.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9755686, member: 6879661"] 1. Why It’s a high magic setting that has really well established setting structures - areas, gods, magic system, organisations. These are well detailed and supported, with tons of ideas for inspiration. 2. How do you approach the setting (everything is in, stick to one edition, gray box only etc.)? I decide on a case by case. The FR I run is my version of FR. While I would welcome player engagement in areas I wouldn’t accept being told that something in my world is wrong. Particulary around NPC details. If I decide that Elminster is a 7th level wizard with an excellent PR team then so be it. 3. How long has it been your campaign setting of choice? Ooh, about 25 years 4. What are your favorite game supplements? Highlights for me would be the FRCS for 3rd edition best value product, Lords of Darkness 3e, Magic of Faerun 3e, Ruins of Myth Drannor AD&D, Shadowdale: Scouring of the Land, All the Waterdeep products (including much maligned Dragon Heist), all the Volo’s guides. 5. Do you like any of the novels? Which ones? And do you use the novels for game material? Yes lots. I’m currently reading the Return of the Archwizards trilogy which is really well done. Some of my favourites are War of the Spiderqueen (probably the best written), I also like the Drizzt prequal trilogy Homeland, Exile, Sojourn. The Last Mythal is great, so is the Year of Rogue Dragons trilogy. I would definitely use them for inspiration and to help get into a descriptive mood. They add a lot of flesh to the bones of a setting in terms of daily life, that doesn’t come across in a game accessory. I wouldn’t get too hung up on how the setting has progressed. None of it is obligatory. If you want Tilverton to be a thriving market town again rather than a shadow filled hole in the ground then so be it. The Time of Troubles gets a lot of stick but I actually like it quite a bit but it may be because I got into the game just after it had happened with the Revised Campaign Setitng. I quite liked the fact that the gods had worked the earth I pretty much ignore all the stuff from 4e onwards. Though in some cases I go with the 5e setting info - like Waterdeep. In short I do whatever the hell I want. [/QUOTE]
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