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Forgotten Realms - why do you still like running games here? +
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<blockquote data-quote="Epic Meepo" data-source="post: 9756014" data-attributes="member: 57073"><p>To answer the questions in the OP:</p><p></p><p>1. I'm fond of the Forgotten Realms for nostalgic reasons. The original grey box was my first exposure to any campaign setting (and to the idea of a campaign setting poster map). I was a kid at the time, and I didn't really understand what a campaign setting was until I looked through the contents of that box. All in all, I'd say Ed Greenwood's early work was a great introduction to the concept.</p><p></p><p>2. When I run a campaign in the Realms, I take the "make the Realms your own" mantra to heart. I pull top-level concepts like deities, factions, and geography from official materials (and if I have a player who really knows the lore, I try not to change any elements important to that player's character concept). My campaign is otherwise set in an alternative Forgotten Realms timeline.</p><p></p><p>3. I first ran a campaign in the Realms sometime around the late 1980's/early 1990's. I continued running games set there until the end the 3e era. I took I hiatus during the 4e era to run a few Pathfinder games in a home-brew setting. Sadly, I haven't had a consistent gaming group since then. I've played a bit of 5e every now and again, but I haven't had a chance to run anything for it.</p><p></p><p>4. Despite my fondness for the original gray box, I consider the <em>Forgotten Realms Campaign Setting</em> book for 3e to be the high-water mark for good campaign setting design (dodgy edits to the setting map not withstanding). It's possible some other campaign setting book has matched the sheer volume of useful content in the FCRS, but I doubt any campaign setting book will ever surpass it.</p><p></p><p>5. I found many of the novels entertaining when I was a kid, but they aren't really to my taste these days. I do consult various novels every now and again if I want to learn setting information that never made it into an official RPG product. (I know there's a fan wiki for that sort of thing, but if I'm working on something which references obscure setting lore, I want to read that lore in a primary source, such as a novel.)</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9756014, member: 57073"] To answer the questions in the OP: 1. I'm fond of the Forgotten Realms for nostalgic reasons. The original grey box was my first exposure to any campaign setting (and to the idea of a campaign setting poster map). I was a kid at the time, and I didn't really understand what a campaign setting was until I looked through the contents of that box. All in all, I'd say Ed Greenwood's early work was a great introduction to the concept. 2. When I run a campaign in the Realms, I take the "make the Realms your own" mantra to heart. I pull top-level concepts like deities, factions, and geography from official materials (and if I have a player who really knows the lore, I try not to change any elements important to that player's character concept). My campaign is otherwise set in an alternative Forgotten Realms timeline. 3. I first ran a campaign in the Realms sometime around the late 1980's/early 1990's. I continued running games set there until the end the 3e era. I took I hiatus during the 4e era to run a few Pathfinder games in a home-brew setting. Sadly, I haven't had a consistent gaming group since then. I've played a bit of 5e every now and again, but I haven't had a chance to run anything for it. 4. Despite my fondness for the original gray box, I consider the [I]Forgotten Realms Campaign Setting[/I] book for 3e to be the high-water mark for good campaign setting design (dodgy edits to the setting map not withstanding). It's possible some other campaign setting book has matched the sheer volume of useful content in the FCRS, but I doubt any campaign setting book will ever surpass it. 5. I found many of the novels entertaining when I was a kid, but they aren't really to my taste these days. I do consult various novels every now and again if I want to learn setting information that never made it into an official RPG product. (I know there's a fan wiki for that sort of thing, but if I'm working on something which references obscure setting lore, I want to read that lore in a primary source, such as a novel.) [/QUOTE]
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