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Forgotten Realms - why do you still like running games here? +
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<blockquote data-quote="Laurefindel" data-source="post: 9756730" data-attributes="member: 67296"><p>I have never leaned on these « always evil » and monocultural aspects, but I avoid harmful stereotypes more consciously now.</p><p></p><p>Still, when playing in the North, there are clearly dominant cultures of orcs and drows, and they then to be hostile. The orcs that adventurers meet in the wild are not of the friendly type; they are raiding parties. That doesn’t mean that all orcs are raiders, but that orc raiders are likely the ones being encountered. Likewise, orcish guards and patrols work under the assumption that these trigger-happy adventurers armed to the teeth in the wild are not friendly merchants. There’s a history of conflict that is impossible to ignore and that has little to do with good or evil. One of my games played in the East featured a good(ish) half-orc PC issued from a community of humans and orcs living in increasingly harmonious cohabitation; the regional dynamics were very different.</p><p></p><p>Similarly, our games often featured Good drow PCs (thanks Drizzt…) and small communities of good-hearted drows, but whatever they did, their efforts would always be destroyed by homicidal Menzoberranzan drow warriors trying to prove themselves to their family, or trying to increase the influence of their family among their Lolth-driven society. The good drows knew that and didn’t even try to change that evil perception in the eyes of human/elvish/dwarvish societies. At best they would be scorned, at worse they would provide a blind spot for Lolth worshippers to exploit. Also, emo-tragic heroes were very trendy in the 90s and 2000s, can’t have that in a loving society…</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9756730, member: 67296"] I have never leaned on these « always evil » and monocultural aspects, but I avoid harmful stereotypes more consciously now. Still, when playing in the North, there are clearly dominant cultures of orcs and drows, and they then to be hostile. The orcs that adventurers meet in the wild are not of the friendly type; they are raiding parties. That doesn’t mean that all orcs are raiders, but that orc raiders are likely the ones being encountered. Likewise, orcish guards and patrols work under the assumption that these trigger-happy adventurers armed to the teeth in the wild are not friendly merchants. There’s a history of conflict that is impossible to ignore and that has little to do with good or evil. One of my games played in the East featured a good(ish) half-orc PC issued from a community of humans and orcs living in increasingly harmonious cohabitation; the regional dynamics were very different. Similarly, our games often featured Good drow PCs (thanks Drizzt…) and small communities of good-hearted drows, but whatever they did, their efforts would always be destroyed by homicidal Menzoberranzan drow warriors trying to prove themselves to their family, or trying to increase the influence of their family among their Lolth-driven society. The good drows knew that and didn’t even try to change that evil perception in the eyes of human/elvish/dwarvish societies. At best they would be scorned, at worse they would provide a blind spot for Lolth worshippers to exploit. Also, emo-tragic heroes were very trendy in the 90s and 2000s, can’t have that in a loving society… [/QUOTE]
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