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<blockquote data-quote="telepox" data-source="post: 182309" data-attributes="member: 4114"><p>A campaign world should not change so drastically in "this" 20 year period, unless something apocolyptic is about to occur. The rapid progression of the current FR era seems super advanced when compared to most other 20 year periods in FR history. Maybe they are trying to emulate real world technology and the factoring effect of change in our world, using magic instead. None of this makes it a bad world, just a higher magic world. How does this hurt the feelings of FRCS fans? You like the setting, great. If I don't and say so, don't take it personally, especially when your response is personal. In saying I think the FRCS is high magic and stat blockish, I'm not saying "your mother is a whore!!" I'm not saying you sleep with the FRCS under your pillow or you read it to your kids or anything of that nature. So, relax. (This part is not addressed to Derulbaskul).</p><p> Don't get me wrong, I too like the history and story telling aspect of the Realms. They are rich with detail and provide many possibilities for campaigns. Although wouldn't it be strange to see the Shades, Red Wizards, Zhents, Banites, etc. all try for world domination at the same time? Good luck PCs! It's just that I think it is far to easy for a low level NPC to own magic items that range in the low thousands of gold pieces. What ever happened to the silver piece standard? When a gold piece was something of the equivalent of a $20 bill? With a little over 2000gp an NPC can have a +1 longsword. With the silver piece standard, this is quite a feat. With the gold piece standard, it is much more common. My suggestion would be to up the price of having magic items commissioned by NPCs by x5. Or go with the silve piece standard, of which the FRCS is not doing. This would give more control of magic items, in the event the DM gave out too much gold or something. It would also put a value system in having skills and feats that let the PCs create their own items, a part of the 3E rules that seems to me to be left behind when the party pushes for Epic status, as is apparent in the FRCS. Sure, any DM can just say those Epic NPCs don't exist and are replaced by lower level cohorts, but the ARE in the FRCS for some reason.</p><p> It seems cut and dry here that one group of posters believes that the FRCS is not high magic or munchkin-like (or both) and another that thinks it is high magic or munchkin-like (or both). Why everyone has to attack those who make statements about an imaginary world that we all have "fun" in is odd to me. Why an earlier poster has to make assumptions about how FRCS bashers DM is odd to me. This thread should die soon, with everyone acknowleding that their opinion is different than everyone elses.</p></blockquote><p></p>
[QUOTE="telepox, post: 182309, member: 4114"] A campaign world should not change so drastically in "this" 20 year period, unless something apocolyptic is about to occur. The rapid progression of the current FR era seems super advanced when compared to most other 20 year periods in FR history. Maybe they are trying to emulate real world technology and the factoring effect of change in our world, using magic instead. None of this makes it a bad world, just a higher magic world. How does this hurt the feelings of FRCS fans? You like the setting, great. If I don't and say so, don't take it personally, especially when your response is personal. In saying I think the FRCS is high magic and stat blockish, I'm not saying "your mother is a whore!!" I'm not saying you sleep with the FRCS under your pillow or you read it to your kids or anything of that nature. So, relax. (This part is not addressed to Derulbaskul). Don't get me wrong, I too like the history and story telling aspect of the Realms. They are rich with detail and provide many possibilities for campaigns. Although wouldn't it be strange to see the Shades, Red Wizards, Zhents, Banites, etc. all try for world domination at the same time? Good luck PCs! It's just that I think it is far to easy for a low level NPC to own magic items that range in the low thousands of gold pieces. What ever happened to the silver piece standard? When a gold piece was something of the equivalent of a $20 bill? With a little over 2000gp an NPC can have a +1 longsword. With the silver piece standard, this is quite a feat. With the gold piece standard, it is much more common. My suggestion would be to up the price of having magic items commissioned by NPCs by x5. Or go with the silve piece standard, of which the FRCS is not doing. This would give more control of magic items, in the event the DM gave out too much gold or something. It would also put a value system in having skills and feats that let the PCs create their own items, a part of the 3E rules that seems to me to be left behind when the party pushes for Epic status, as is apparent in the FRCS. Sure, any DM can just say those Epic NPCs don't exist and are replaced by lower level cohorts, but the ARE in the FRCS for some reason. It seems cut and dry here that one group of posters believes that the FRCS is not high magic or munchkin-like (or both) and another that thinks it is high magic or munchkin-like (or both). Why everyone has to attack those who make statements about an imaginary world that we all have "fun" in is odd to me. Why an earlier poster has to make assumptions about how FRCS bashers DM is odd to me. This thread should die soon, with everyone acknowleding that their opinion is different than everyone elses. [/QUOTE]
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