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<blockquote data-quote="Balsamic Dragon" data-source="post: 259825" data-attributes="member: 2433"><p>I just started running in the Realms, not because I haven't, in the past, come up with my own campaign worlds, but solely because the 3E FR book was very compelling and had lots of good fluff. I have little need for crunch these days. I can write it myself. In fact, so can everyone else. Crunch is plentiful on the net and while the overall quality is low it is easily fixed and implemented in any game you happen to be running. </p><p></p><p>Fluff, on the other hand, takes time to write. I find that I don't have that kind of time these days (unless, of course, I get picked for the setting search, in which case I will make time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> More importantly, you can own fluff and you can't really own crunch anymore. Crunch, it should be noted, is mostly OGL. Fluff is not. Thus, it seems odd to me that a company would be concentrating on putting out crunch rather than fluff. Even the crunchy bits that aren't OGL are easy to copy with slight alterations into OGL crunch. After all, gamers have been writing house rules for years.</p><p></p><p>So more fluff is really the way to go in my opinion. Lots of good fluff with a little bit of crunch to back it up! Is anyone else getting tired of this metaphor?</p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 259825, member: 2433"] I just started running in the Realms, not because I haven't, in the past, come up with my own campaign worlds, but solely because the 3E FR book was very compelling and had lots of good fluff. I have little need for crunch these days. I can write it myself. In fact, so can everyone else. Crunch is plentiful on the net and while the overall quality is low it is easily fixed and implemented in any game you happen to be running. Fluff, on the other hand, takes time to write. I find that I don't have that kind of time these days (unless, of course, I get picked for the setting search, in which case I will make time :) More importantly, you can own fluff and you can't really own crunch anymore. Crunch, it should be noted, is mostly OGL. Fluff is not. Thus, it seems odd to me that a company would be concentrating on putting out crunch rather than fluff. Even the crunchy bits that aren't OGL are easy to copy with slight alterations into OGL crunch. After all, gamers have been writing house rules for years. So more fluff is really the way to go in my opinion. Lots of good fluff with a little bit of crunch to back it up! Is anyone else getting tired of this metaphor? Balsamic Dragon [/QUOTE]
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