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Forgotten Rums....? Evil Overlords...?
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<blockquote data-quote="Warchild" data-source="post: 260252" data-attributes="member: 769"><p>I think your on target there, Psion. </p><p>The books i value the most do just that, ex: MOTP, Occult Lore, Legions of Hell (mostly crunch, but the fluff thats in LOH is quite inspirational -adventure wise-and useful). Like many, i haven't even used a ton of the crunch from the MOTP book (just haven't had the need/opportunity just yet), but its eye-opening quality of "fluff" is what has me snared. I was never much of a planar travel type of player/DM and rarely used such material in my games. After getting MOTP, i have to try hard to not let it's influence creep into everything i do. Thats a supplement!!</p><p></p><p></p><p></p><p>My problem for such products is a little different. I've been playing FR for so many years, there is little i haven't explored. Books like this trample over the things we have already done. Although Lords of Darkness give you a mechanics conversion for the bad guys of the realms, so it has a little more value to me than actually the Silver Marches (though i didn't/won't buy either), an area with which we have already touched many times ourselves (ie my group and players) in campaigns over the years. I really don't need the area expanded, because we have already done it and don't want to change what we have done over the years. Thats a symptom of a setting that has been around a long time. Although i ended up having the same problem with Scarred Lands. I had the Gazetteer long before the source books began coming out for it. So by the time they did, i had already created much of the setting myself out of necessity and wasn't interested in material that was likely to override what i had already done. Although no matter how much it differed from my own version, Hollowfaust was damn cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I don't know how common my situation is, though. Everyone in my group has 15-20+ years(one has 10, but it is a jam-packed 10 years) of gaming experience. Even setting rulebooks tend to get chopped up by whoever in the group is running at the time. I/we judge a book by its QUALITY of fluff (not mentioned much in this thread, but all fluff is not talented fluff) and ease of ajustibility, because after so long a period of gaming we already know what we are doing and/or looking for. We just look to add books that will help us along and provide the ocassional spark.</p></blockquote><p></p>
[QUOTE="Warchild, post: 260252, member: 769"] I think your on target there, Psion. The books i value the most do just that, ex: MOTP, Occult Lore, Legions of Hell (mostly crunch, but the fluff thats in LOH is quite inspirational -adventure wise-and useful). Like many, i haven't even used a ton of the crunch from the MOTP book (just haven't had the need/opportunity just yet), but its eye-opening quality of "fluff" is what has me snared. I was never much of a planar travel type of player/DM and rarely used such material in my games. After getting MOTP, i have to try hard to not let it's influence creep into everything i do. Thats a supplement!! My problem for such products is a little different. I've been playing FR for so many years, there is little i haven't explored. Books like this trample over the things we have already done. Although Lords of Darkness give you a mechanics conversion for the bad guys of the realms, so it has a little more value to me than actually the Silver Marches (though i didn't/won't buy either), an area with which we have already touched many times ourselves (ie my group and players) in campaigns over the years. I really don't need the area expanded, because we have already done it and don't want to change what we have done over the years. Thats a symptom of a setting that has been around a long time. Although i ended up having the same problem with Scarred Lands. I had the Gazetteer long before the source books began coming out for it. So by the time they did, i had already created much of the setting myself out of necessity and wasn't interested in material that was likely to override what i had already done. Although no matter how much it differed from my own version, Hollowfaust was damn cool. :) I don't know how common my situation is, though. Everyone in my group has 15-20+ years(one has 10, but it is a jam-packed 10 years) of gaming experience. Even setting rulebooks tend to get chopped up by whoever in the group is running at the time. I/we judge a book by its QUALITY of fluff (not mentioned much in this thread, but all fluff is not talented fluff) and ease of ajustibility, because after so long a period of gaming we already know what we are doing and/or looking for. We just look to add books that will help us along and provide the ocassional spark. [/QUOTE]
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