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<blockquote data-quote="Tyros" data-source="post: 261282" data-attributes="member: 3169"><p><strong>Nice first post, Mako!</strong></p><p></p><p>It looks like I missed all the "fun" on this discussion, but in a way I'm kind of glad. This looks like a personal vendetta wrapped in a patronizing economics lesson. </p><p></p><p>I would have to say that in a strict product & profitability standpoint the "bean counting" does not give much leeway. If a company expects a product to generate x dollars in revenue, and the product fails to do so, the product is a failure to those who set that standard. That would be a nod to upper management.</p><p></p><p>D&D is a personal thing to everyone here, and as more developers are laid off from the d20 product line, it is painfully obvious that it was even more personal to the system's creators. From one person that works for a living to another, Mr. Reynolds should not be faulted for his frustration with the direction Wizards is going with D&D. I take everything I do at my job(s) personally; that's how I succeed. How many of the people that create these profitability standards actually play these games?</p><p></p><p>Unfortunately for everyone involved, whether the execs and decision makers for the fate of D&D play the game does not matter. They are there for their abilities as businessmen, their skills as merchants enable the company to continue. But at what ultimate price? </p><p></p><p>You can't make quality books that don't fall apart at the bindings with fancy lithographs and glossy color illustrations without expecting to turn over a certain amount of $$ for the people investing in the company.</p><p></p><p>Ultimately, it is WE the consumers that determine the direction of future products. WE the consumers buy what we feel is useful to help our gaming sessions every week. And the company will listen to what WE want.</p><p></p><p>I saw this morning a subtle urge on this web page to check out the Silver Marches. How many of you checked it out? How many of you are going to buy it? The laws of supply and demand can't possibly be hammered in any more than they are with this thread.</p><p></p><p>WOTC is trying to determine a formula for making RPG supplements that sell. We are the only people that determine their success.</p><p></p><p>I think I've been hypocritical enough in this post. Time will tell how many FR fans are out there and whether the writers of the FR product line can appease them enough to keep the line alive.</p></blockquote><p></p>
[QUOTE="Tyros, post: 261282, member: 3169"] [b]Nice first post, Mako![/b] It looks like I missed all the "fun" on this discussion, but in a way I'm kind of glad. This looks like a personal vendetta wrapped in a patronizing economics lesson. I would have to say that in a strict product & profitability standpoint the "bean counting" does not give much leeway. If a company expects a product to generate x dollars in revenue, and the product fails to do so, the product is a failure to those who set that standard. That would be a nod to upper management. D&D is a personal thing to everyone here, and as more developers are laid off from the d20 product line, it is painfully obvious that it was even more personal to the system's creators. From one person that works for a living to another, Mr. Reynolds should not be faulted for his frustration with the direction Wizards is going with D&D. I take everything I do at my job(s) personally; that's how I succeed. How many of the people that create these profitability standards actually play these games? Unfortunately for everyone involved, whether the execs and decision makers for the fate of D&D play the game does not matter. They are there for their abilities as businessmen, their skills as merchants enable the company to continue. But at what ultimate price? You can't make quality books that don't fall apart at the bindings with fancy lithographs and glossy color illustrations without expecting to turn over a certain amount of $$ for the people investing in the company. Ultimately, it is WE the consumers that determine the direction of future products. WE the consumers buy what we feel is useful to help our gaming sessions every week. And the company will listen to what WE want. I saw this morning a subtle urge on this web page to check out the Silver Marches. How many of you checked it out? How many of you are going to buy it? The laws of supply and demand can't possibly be hammered in any more than they are with this thread. WOTC is trying to determine a formula for making RPG supplements that sell. We are the only people that determine their success. I think I've been hypocritical enough in this post. Time will tell how many FR fans are out there and whether the writers of the FR product line can appease them enough to keep the line alive. [/QUOTE]
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