Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forgotten Rums....? Evil Overlords...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grumpy Celt" data-source="post: 262264" data-attributes="member: 1019"><p><strong>My underwear is evil.</strong></p><p></p><p>Point 1. </p><p>This was from an earlier post but it was not a rhetorical question. How far can the game mechanic – the “crunchy” – be drawn out before it gets stretched thin and becomes redundant and starts to belabor the point.</p><p></p><p>Technically speaking, only the “Players Guide,” the “Dungeon Masters Guide” and the “Monster Manual” are necessary. Books like “Tome and Blood” and all the class builder books do help but are strictly optional. As such they are a kind of “crunch light” game mechanic. The same is true for the “Psionics Handbook,” “Deities and Demigods,” “Manual of the Planes” and the “Epic Level Handbook.” They all help the game, they are more game mechanics – i.e. “crunch” – than they are superfluous story – i.e. “cream” – but at the end of the day they are all still optional game mechanics – “crunch light” to coin a term. </p><p></p><p>The same will be true for the forthcoming “Monster Manual II,” the “Book of Vile Darkness” and “Savage Species.” They will help the game, they will be more game mechanics – “crunch” – than superfluous story – “cream” – but at the end of the day they will still be optional game mechanics – “crunch light.” </p><p></p><p>After the “Players Guide,” the “Dungeon Masters Guide,” the “Monster Manual,” the “Psionics Handbook,” “Deities and Demigods,” the “Manual of the Planes,” the “Epic Level Handbook,” the “Monster Manual II,” the “Book of Vile Darkness” and “Savage Species,” what other books – even optional game mechanics/“crunch light” books – can be done? (This does not include pre-prepared and pre-canned adventures modules.)</p><p></p><p>After these ten book are published, there will be dozens of playable races, dozens of playable classes and prestige classes, hundreds of spell, hundreds of feats and probably thousands of magical items ranging from the great to the small. Everything from good to evil to arcane magic to divine magic to psioncis to fist fighting to castle building and beyond will have been covered.</p><p></p><p>What else can be made - even optional game mechanics/“crunch light” books – before it begins to become redundant? This is not a rhetorical question.</p><p></p><p>What else can be made - even optional game mechanics/“crunch light” books – that will not start to belabor the point? This is not a rhetorical question.</p><p></p><p>What else can be made - even optional game mechanics/“crunch light” books – that will not stretch thin the game mechanic, customer plausibility and the market? This is not a rhetorical question.</p><p></p><p>Point 2.</p><p>To reiterate, to Wall Street a 4% profit is an inexcusable failure because the “board of directors” had been counting on a 5% margin so much so that they went ahead and spent the 1% they did not (and would) not have. And if you want to refute this and to deny that it happens, then how can one explain WorldCom, Xerox, and Enron?</p><p></p><p>So, if the DMG and the PG and the MM made – hypothetically speaking – a 5% profit. However, the FRCS only made a 4% profit. By the standards of Wall Street, FRCS then is a failure. If further Realms books only make 2.5% profit or 2% profit then that is even worse. If Magic the Gathering and Pokiemon and the Harry Potter trading card game made a 10% profit, then the failure of the Forgotten Realms books becomes past being inexcusable and its time to schedule a trip to the slaughterhouse.</p><p></p><p>There will never be a way to make FRCS – or any setting for that matter – "profitable" in a way that makes the board of directors happy. Because no setting can possibly live up to the sales standards set by the PG, the DMG and the MM – and that is so say nothing of the sales standards set by Magic the Gathering and Pokiemon and the Harry Potter trading card game.</p><p></p><p>Because that is the way the world works.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 262264, member: 1019"] [b]My underwear is evil.[/b] Point 1. This was from an earlier post but it was not a rhetorical question. How far can the game mechanic – the “crunchy” – be drawn out before it gets stretched thin and becomes redundant and starts to belabor the point. Technically speaking, only the “Players Guide,” the “Dungeon Masters Guide” and the “Monster Manual” are necessary. Books like “Tome and Blood” and all the class builder books do help but are strictly optional. As such they are a kind of “crunch light” game mechanic. The same is true for the “Psionics Handbook,” “Deities and Demigods,” “Manual of the Planes” and the “Epic Level Handbook.” They all help the game, they are more game mechanics – i.e. “crunch” – than they are superfluous story – i.e. “cream” – but at the end of the day they are all still optional game mechanics – “crunch light” to coin a term. The same will be true for the forthcoming “Monster Manual II,” the “Book of Vile Darkness” and “Savage Species.” They will help the game, they will be more game mechanics – “crunch” – than superfluous story – “cream” – but at the end of the day they will still be optional game mechanics – “crunch light.” After the “Players Guide,” the “Dungeon Masters Guide,” the “Monster Manual,” the “Psionics Handbook,” “Deities and Demigods,” the “Manual of the Planes,” the “Epic Level Handbook,” the “Monster Manual II,” the “Book of Vile Darkness” and “Savage Species,” what other books – even optional game mechanics/“crunch light” books – can be done? (This does not include pre-prepared and pre-canned adventures modules.) After these ten book are published, there will be dozens of playable races, dozens of playable classes and prestige classes, hundreds of spell, hundreds of feats and probably thousands of magical items ranging from the great to the small. Everything from good to evil to arcane magic to divine magic to psioncis to fist fighting to castle building and beyond will have been covered. What else can be made - even optional game mechanics/“crunch light” books – before it begins to become redundant? This is not a rhetorical question. What else can be made - even optional game mechanics/“crunch light” books – that will not start to belabor the point? This is not a rhetorical question. What else can be made - even optional game mechanics/“crunch light” books – that will not stretch thin the game mechanic, customer plausibility and the market? This is not a rhetorical question. Point 2. To reiterate, to Wall Street a 4% profit is an inexcusable failure because the “board of directors” had been counting on a 5% margin so much so that they went ahead and spent the 1% they did not (and would) not have. And if you want to refute this and to deny that it happens, then how can one explain WorldCom, Xerox, and Enron? So, if the DMG and the PG and the MM made – hypothetically speaking – a 5% profit. However, the FRCS only made a 4% profit. By the standards of Wall Street, FRCS then is a failure. If further Realms books only make 2.5% profit or 2% profit then that is even worse. If Magic the Gathering and Pokiemon and the Harry Potter trading card game made a 10% profit, then the failure of the Forgotten Realms books becomes past being inexcusable and its time to schedule a trip to the slaughterhouse. There will never be a way to make FRCS – or any setting for that matter – "profitable" in a way that makes the board of directors happy. Because no setting can possibly live up to the sales standards set by the PG, the DMG and the MM – and that is so say nothing of the sales standards set by Magic the Gathering and Pokiemon and the Harry Potter trading card game. Because that is the way the world works. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forgotten Rums....? Evil Overlords...?
Top